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Topics - Rapt

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1
The Magic Box / Mailbox
« on: September 08, 2017, 01:55:19 AM »
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A new addition to the shop has been attached to the wall next to the door. It does not speak, but does produce one of three, different colored slips of paper in response to the items placed into the box.


A request for an enchantment produces: A smokey purple ticket with a confirmation, time frame and price quote
A request for a meeting produces: A pale blue ticket with times she will be a viable in the next week.
A job request: Would be met with a white ticket, with a riddle, a time, and a place.


Trash - Is spat back out, at the offender, slightly...stickier then it went in. Ew.


2
Character Sheets / BloodTide - Rapt Alt
« on: February 20, 2017, 04:32:17 AM »
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Furcadia Name: BloodTide
Character Name: Tide
Aliases: Boobs, Snek
Species: Lamia
Subspecies/Race/Class: Titano Boa/Lamia Necromancer - Specialty in corpse crafting
Age: 257
Gender: Female
Height: Varies... 41ft from top of her head to tail tip
Fur/Skin Color: Grey
Hair Color/Style: Black/purple
Eye Color: Blue
Markings/Scars: Black scales
Appendages: Two arms, one very long snake lower body

Demeanor:
Shy, Loyal, Paranoid, Driven, Distractable, Obsessive, really likes hugs
Alignment: Neutral Evil
Profession: Employee of Riley in the graveyard/crypts
 
Resistances: Bladed weapons, heat
Weaknesses: Blunt weapons, cold
Phobias: Ice Age

Statistics:
Strength (STR): Upper body (Low) Snek Body (High)
Dexterity (DEX): Upper body (low) Snek body (Med)
Constitution (CON): Upper body (low) Snek body (Med)
Intelligence (INT):  Med
Wisdom (WIS): Low
Charisma (CHA): High

Details:
Weapons
- Bones - If something dead is around she can craft and buff a weapon, but would rather run away.
Armor
- Bones - Varies in coverage based on each application, can be buffed by her necromancy...is usually just hands to hold her... lady lumps up.
- Bracelete - Enchanted to keep her from dying in the cold(Natural weather) too quickly and give time to get somewhere warm
 
Abilities
(Natural)
Natural/Racial Abilities:
Extended breath - Can hold her breath for up to an hour, less if she is very active.
Graceful - Elf and snake monster means she is not clumbsy unless cold
Serpent Strike - Damned fast, but as an ambush or strike, not so big on the running around!
Slow metabolism - Does not need to eat often.
Vibration Sense - with so much body touching the ground she can pick up vibrations, this can be overwhelmed by large amounts of noise or activity and is best used in quiet places on limited figures.
Taste the air - Dat snake tongue
I crush you - She is a constrictor, and very big, all the strongs.

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(Learned- Most of her abilities are ritualistic while making undead and take a long time undisturbed, outside of undead leadership and siphon kiss she has trouble casting with even minor distractions as the skills were honed for solitary work in graveyards and crypts)

 Illusion
Darkness - Make it dark

Conjuration
Black Tentacles


Transmutation
Haste - Speeds up time for 1 individual, wears the body out if used too often

Death Master Necromancy
Command Undead - Allows her to command undead things
Detect Undead - Sense undead within a radius determined by the amount of energy expended in the spell
Icy veins - Chills a target transfering the warmth to snekboobs
Inflict - Critical, Light, Minor, Moderate, Serious --> Ref
Syphon Kiss - Drains life with a kiss
Recall Spector - Recall a dead spirit from the lands of the dead

Corpse Crafting: Feat
Animate Dead - Animates a corpse, this does not involve the soul once attached.
Bone Armor - Graft on more bones from other corpses to increase undead armor
Deadly Chill - Undead gives off an aura of cold
Graft Flesh - Replace/improve missing body parts
Enduring Life - Moves in pieces
Nimble Bones - Allows undead to be more graceful and agile
Ghost Scarred - Grants bonuses against incorporeal undead
Animated corpse construct - Make it move, either with simple instructions or puppeted via channeling
Mother Cyst - Internal Cyst allows infection upon destruction to those in contact
Necromantic Presence - Undead within your presence are resistant to turning
Necropotent - Gives undead selective weapon wielding capabilities
Requiem - Bardic music can buff undead
Tomb-Tainted Soul - Mend undead with negative energy
Undead Leadership - Attract undead followers and cohorts! (Aka, More charming/familiar to Undead)

Healing
Currently Mundane methods only - Surgery, surgery -

Appearance
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Any other pertinent info:
The Snek wants to hug you.

3
The Magic Box / What one Sees
« on: May 17, 2016, 02:47:36 AM »
Note: These are not my art pieces, all belong to other talented artists I am using for inspiration until I draw my own :) Past customers may be included...unless they wish otherwise!
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4
The Magic Box / New Product -- Limited Stock
« on: April 26, 2016, 09:19:20 PM »
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Get Your own adorable Ren Doll!!

5
Character Sheets / Riressil - Rapt Alt
« on: September 25, 2015, 08:23:10 PM »
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Name:
Lady Riressil La'Reck
Age: 83
Height: 5'2
Weight: 100lbs
Sex: Female
Species: Elf
Race: Avariel

Alignment: Chaotic Good
Profession:  Noble / Archmage of Sairon
Phobia: Dying the last of her kind with the knowledge it all ends because she failed



Resistance:

Fire, Pain, Heights
Weaknesses:
- Insomniac, (Hard to meditate without her other half)
-PTSD,
-neurotic tendency to pick at herself (Beds of finger nails, lips, until they bleed)
-Easily startled,



Statistics:


Strength - Low
Constitution - Low
Dexterity - Medium
Agility - Medium
Intelligence - High
Wisdom -  High

Fortitude - Low
Reflex - Medium
Will - High


Weapons:

Long Bow: Enchanted to fold up into a bracelet
Mithril Stiletto
Mithril Rapier


Gear
- Armor -  Falconry glove
- Trinkets: Several earrings that allow long distance telepathic communication
- Talismans: Three belt buckles each with a once a day minor heal spell.


Natural Abilities:

- Elven Grace
- Elven Senses
- Flight: Wingies!
- Magic



Learned Skills:

Archery,
Rapier,
Calligraphy,
Courtly Etiquette,
Formal Dancing,
Riding,
Vocal training


Appearance
http://www.rprepository.com/site.php?char=26309&page=60140
Many Arts! NSFW

6
The Magic Box / Employees + NPCS
« on: September 24, 2015, 03:27:32 AM »
Owner - Lady Sedai

Apprentices -  2 Spot open, "paid" position
General Shop Staff - 1 Spot, "Paid" - Misty Winters


NPCs

Large dog shifts into a woman with blue eyes

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 <-- Like this but female!
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Cobra in a basket becomes a man. (Similar to below)

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7
Character Sheets / Rapt - The Enchantress
« on: August 06, 2015, 03:17:03 PM »
A little about my previous experience: I have been on furc for about 15 years and played various table top games for the last decade.

Why I'd like to join: I always come to the Bee’s dream. Every Etla, every time.


Full Name: Noamuth Chu’Sedai Yah
Aliases: Lady Rapt, Lady Sedai
Hair: White
Fur/Skin: Black
Eyes: Red
Height: 5’5
Weight: 120lbs
Species: Drow/Dragon
Race: DeepDragon/Black Dragon = Deep Black Dragon / Drow
 
Alignment: Neutral Evil
Profession: Enchantress
 
Resistances: Magic, Sonic, Acid
Weaknesses: Rare or unique things can give her tunnel vision. Sunlight – Blinds.
Phobias: None

Statistics:

Strength - Low
Constitution - Low
Dexterity - High
Agility - Medium
Intelligence - Medium
Wisdom - High

Fortitude - Low
Reflex - Medium
Will - Medium


Details:


Weapons:

Kurisama: Visible on her hips, enchanted - Chain lengthens/retracts (Automatic), element runes (must be activated)
Small wrist Crossbow: Hidden w/ fabric + illusion. Enchanted - Ever loading bolts, energies can be placed on bolts (Activated in sets of 6 shots)
Throwing Knives: Hidden in clothes
Poison darts and a blowgun: Hidden by illusion + fabric

Enchanted items

Mask- Strongest illusion source creates full figure illusions that allow slow-medium movement without being distorted. It also protects against mind manipulation magics and works as sunglasses against the surface sun.
Two necklaces - One alters voice the other changes skin tone and texture.
Three rings - That create different illusionary effects. Minor ones for an individual, large scale if used together.
Three Rings - Featherfall, purify, minor healing
Pipe - Enchanted, produces smoke with various effects when enchantments activated, (works great to just smoke out of when not active)
Enchanted eggs - flash bangs, that when broken create a sound (Anything from a bang to a scream but always loud) and a bright light.

Appearance
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http://www.rprepository.com/c/drow

8
The Magic Box / Enchantments
« on: May 21, 2015, 07:06:49 PM »
W.I.P

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Enchantments
(More will be added, check back for updates!)
Prices are negotiated upon sale.

Water Lung – A half mask that  Allows the wearer to breath under water for ten minutes at a time before they need to surface, one in the air again it refills. May cause light headedness.
Pure Water – Purifying goblet that removes toxins(Diseases, bacteria, non magical poisons) from water only.
Disinfect - A roll of bandages, can only be used 3 times before losing it's medicinal quality and becoming just cloth bandaging.
Quick Mend - A one inch needle that glitters blue. Repairs fabric with the same material it is, ONLY fabric. Only up to three feet every hour.
Age Defying – Can be placed on any small piece of jewelry or article of clothing and removes x number of years from how others observe the wearer. Does not physically renew the body.l  More years more expensive!!!
Screen – Makes a ten foot square area safe from non divine scrying. Placed on an item usually glass.
Feather Fall - Best enchanted onto larger items when larger furres are concerned.
Knotted Gloves - Gloves that allow anyone to tie a perfect sailor's knot.
Slow Mending: Not an instant heal, it increases the natural healing rate. Lasts 8 hours.
Swift Mend Heals one serious injury half way, can also be used to help with massive blood loss.
Immune Boost Works better then garlic at keeping illness at bay!
Digestion tonic: Helps the tummy
Endure Elements:  Prevents harm from being in a naturally hot or cold environment.
Protection From (Alignment): Protection from chosen alignment. (Normally on Armor)
Resist Energy: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic, usually placed on armor.
Enlarge Form: This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8 - Duration 6-8 hrs
Reduce Form: This spell causes instant shrinking of a humanoid creature, reducing its height and its weight by 3/4 of original - Duration 6-8 hrs
Bull’s Strength: Triples original strength, Duration 2 hrs -  then needs to be recharged in the light.
Cat’s Grace: Triples original dexterity and agility, Duration 2 hrs - then needs to be recharged in the dark.
 

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Mislead – Can be enchanted to turn you invisible and create an illusory double that just stands there like you were, it does not move and your chameleon ability will only last five minutes, at which time the double vanishes. The double is not affected by the physical but can be dispelled by magic.
Element Binding- Fire/ice/ ect can be bound to weaponry as well as items, requires recharging from extensive use.
Pass without Trace: The subject or subjects can move through any type of terrain and leave neither footprints nor scent. Tracking the subjects is impossible by nonmagical means. (Normally put on Boots)
Darkvision: Grants the user 60ft of visibility in complete darkness. Duration 6 hrs
Darkness: This spell causes an object to radiate shadowy illumination out to a 20-foot radius.
Invisibility: The creature or object touched becomes invisible, vanishing from sight, even from darkvision. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so. Duration 12hrs
Levitate: Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. Duration 1hr
Spider Climb: The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. (Comes as Gloves, rings, or bracers/bracelets)
Feral Voicee – Alters the voice to random feral sounds of chosen species. (Cat roar, wolf howl, bird sqwak)
Male Voice – Alters the wearers voice to sound like a general deep male
Female Voice – Alters the voice to a high sweet female voice.
Translator - Usually in the form of earrings the jewelry will translate 1-3 languages, does not allow the wearer to speak them though.
Lie Detector - Required to be worn on an item in front of the eyes, will cast a hue of pink on a liar's lips.
Magic detection - Comes in versatile forms. From thimbles to glasses.

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