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Eliel · 5380

Offline Eliel

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on: April 09, 2015, 10:51:58 PM
1: What are Crystals.

It hasn't been determined In Character what created the crystals, though theories have been put forth. The most commonly accepted theory, is that elemental energy has been compressed into a crystalline structure in some way. How this occurs naturally is a mystery, however, Crystals have been seen "growing" in places of high elemental power.

Artificial crystals are created through the compression of magic. They can be created using a normal gemstone or crystal as a base, or they can be created through intense concentration. Essentially, the number of magical preps placed into the creation of the crystal determines the energy output of the crystal. Furthermore, crystals may be "coded" to produce a simple spell: a blank crystal could produce a shield, a coded light crystal can be used to create a lamp, and so on.

Crystals designed to produce a specific effect do not have a dice roll attached to them. Energy producing crystals have a 1d3 roll attached: 1 produces a pretty but useless stone, 2 produces an explosion equal to 1/2 the energy placed into it, and 3 produces the whole crystal. A crystal may only store 10 preps of energy. Any more automatically creates the explosion effect.

2: How do crystals work?

Crystals are not unlike rechargeable batteries: they produce a set amount of energy when in use. Once that energy is drained, the crystal must be recharged. Mages can do this by channeling the elemental energy into the crystal. Mundanes can toss the crystal into a location of elemental energy. The latter takes more time than the former and most simply have a mage recharge their crystal. Crystals with a specialized benign function (communications, lighting, cooling) do not need to be recharged because they are not putting out energy for use by a device.

Crystal powered devices (cannons, firearms, swords) need a cooldown time between uses, this varies between objects. For example, a SpellSword can be activated for ten turns, producing an effect similar to an elemental enchantment on a blade, before it burns out and cannot be used again. More power decreases the turns of use and so on and so forth. When creating crystal weaponry bear in mind that crystals are subject to the same casting limitations as characters.

The operation and usage of crystal devices is limited only by the dream rules and the time spent creating the device.

3: Limitations

Crystals are vulnerable to interference by opposing elements. This is similar to counterspelling an oncoming attack, however, the crystal cannot react accordingly: it simply loses an amount of power equal to the opposing element, or shuts down.

Crystals are also vulnerable to dispell magic: dispelling the crystal dissipates the magical energy equal in amount to the preparation placed into the spell. Dispelling a 4 prep energy attack with a 3 prep spell leaves 1 prep to travel to the target.

Crystals resonate with one another: hand held items have a resonance of 1 prep per item. In essence, if 3 fire crystals with three preps each are activated at the same time, the total amount of energy present is 12 total preps: this is beyond the safe limit and one of the crystals will explode to bring the amount of preps down to something under 10. Larger devices, like powerplants, airship engines, and crystal resonance cannons, use the resonance as part of their operation: this follows the same rules as ritual casting.

Crystals interfere with one another: two crystals of equal power and opposing elements will cancel one another out.

Crystals explode violently when over charged.
« Last Edit: July 25, 2017, 10:36:51 PM by Eliel »

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