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Messages - PhantasmicYouth

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1
Character Sheets / (Alt) Cailith
« on: December 01, 2017, 07:41:57 PM »
Have you previously submitted an application/character sheet which has been approved? Yes

Basics / Biography Data
Furcadia Name: Cailith
Character Name (if different):
Alias(es): Cai
Species: Caracal/Jackal Hybrid
Subspecies/Race: Mal'Khi
Age: 1
Apparent Age: 12
Gender: Female
Height: 4'4"
Weight: 68 lbs
Build: Lithe
Fur/Skin Color: Tawny
Hair Color/Style: Red, wild
Eye Color: Peridot Green
Markings/Scars: Bicep Stripes, Eyemarks
Appendages: Long, tufted tail
Handedness: Left
Primary Class: Rogue
Secondary Class (optional): Child
Profession: Burglar
Appearance (Furcadia Description): [Pending.]

Personality
Demeanor: Wary
Likes: Meat
Dislikes: Fire; Cold; Disciplinaries; Waiting; Sitting still
Phobias (if any): Fire; Faeries
Alignment: Chaotic Neutral


Statistics
Strength (STR): Low
Dexterity (DEX): Medium-High
Constitution (CON): Medium
Intelligence (INT): Medium
Wisdom (WIS): Low
Charisma (CHA): Medium-Low
Overall Evaluation: (42) Moderate

(Strengths / Resistances) / Weaknesses
Strengths / Resistances: Light-based magics, Earth-based magics; grows aggressive when subjected to fear spells. Has no soul, or spirit. (Homunculus)
Weaknesses: Fire-based magics; Ice-based magics; extreme heat or cold; salty air, such as that near the coast, makes her sick; completely susceptible to Fae magics, can be changed by Faeries at will. Can't be regenerated by white magics; can't be resurrected at all.

Possessions
Weapons
  • Weapon: None.
    Description:
Armor
  • Armor: None.
    Description:
Trinkets / Items (owned or worn):
  • Item: Braided Wraps
    Description: A collection of braided cloth in muted colors, used to fill out the gaps in the pelts she wears. Fashionable, but doesn't cover much.

Abilities
Natural Abilities
  • Ability: Mortal Bite
    Description: A Mal'Khi's bite can be deadly to magical creatures: if they can sink their large teeth into something's flesh, they will bite the spirit as well. The damage done to the spirit is typically reflective of the damage to the flesh, and cannot spread. Creation magics will cure these bites, though demons may have to find an alternative.
  • Ability: Soul Gorging
    Description: The Mal'Khi's true strength comes from devouring the core of a person. By ingesting the heart of a foe, Cai will stave off the onset of old age, and increase her vigor considerably.
  • Ability: Thorns
    Description: She can project thorns from herself when threatened or grabbed. She cannot, however, produce poisons at this point.
Learned Abilities:
  • Ability: Sticky Fingers
    Description: Hanging around a pirate ship has given Cai a taste of procuring things without the knowledge of their owners... and a predilection for putting it to use.

Other
RPR Profile (or other website) URL (optional):
Other pertinent info: Cailith is still young, and will likely add more to her repertoire as things proceed.



2
Character Sheets / (Alt) Malecai
« on: November 24, 2017, 10:43:58 PM »
Have you previously submitted an application/character sheet which has been approved? Yes: Kikai

Basics / Biography Data
Furcadia Name: Malecai
Character Name (if different):
Alias(es): Mal
Species: Caracal/Jackal Hybrid
Subspecies/Race: Mal'Khi
Age: 122
Apparent Age: 30
Gender: Male
Height: 6'2"
Weight: 272 lbs
Build: Muscular
Fur/Skin Color: Tawny, black
Hair Color/Style: Black, ethnic
Eye Color: Green
Markings/Scars: Sharp black marks at the eyes, brow, and nose
Appendages: Excessively long, tufted tail
Handedness: Ambidextrous
Primary Class: Merchant
Secondary Class (optional): Warrior
Profession: Seller of Novelties, Herbs
Appearance (Furcadia Description): The staggered, ringing beat of a brass-headed club on the floor heralded the Warrior-Merchant's entry: heavy leather boots bound up his patterned beige trousers, their hard steps trailing the Shillelagh's beat. Deep blues and gold filigree were lashed stylishly over a fine chainmaille vest, his large shoulders pronounced by hard-leather pauldrons. Thick fingers combed through his bristling black hair, barely held at bay by oils and braided cloth. His long face was an odd pairing with an otherwise thick body, a big-toothed smile flaunted with little discrimination. A short tail lashed haughtily in his wake, its white-streaked tuft half-bound in brass and silk.


Personality
Demeanor: Boisterous
Likes: Strong whiskey; roasted poultry; gold (the color, the metal, the value); collecting good furniture; musical performances
Dislikes: Any food or drink based from plants; boisterous people, especially women; cowardly or passive people; dirt
Phobias (if any): Faeries, drowning, night time/darkness, humiliation
Alignment: Neutral Good (Benefactor)

Statistics
Strength (STR): Medium-High
Dexterity (DEX): Medium-Low
Constitution (CON): Medium-High
Intelligence (INT): Medium
Wisdom (WIS): Medium-Low
Charisma (CHA): Medium-High
Overall Evaluation: (65) Strong

(Strengths / Resistances) / Weaknesses
Strengths / Resistances: Ages slowly, fairly strong and resilient. Has no spiritual energy, but has a substantial resistance to dark and void-based magics. Has experience as a pit fighter, from his younger days. Decent salesman.
Weaknesses: Weak to water-based magics. Completely vulnerable to Faerie magics and influence; they can even change his physiology, if they choose.

Possessions
Weapons
  • Weapon: Shillelagh
    Description: A brass-headed walking club, polished and lacquered. He seldom walks without it, though it's more for fashion and violence, than a walking aide.
Armor
  • Armor: Warrior-Merchant's Raiment
    Description: An amalgamation of hardened leather, fine chainmaille, and colorful, stylish clothing makes up Mal's garb.
Trinkets / Items (owned or worn):
  • Item: Brass Tail-Ring
    Description: His reverence for gold doesn't quite extend to wearing it; he prefers brass, as it can be shined to a similar glow. His tail-ring is a beloved item, an attempt to show his status without expending good money.

Abilities
Natural Abilities
  • Ability: Mortal Bite
    Description: A Mal'Khi's bite is potentially deadly, to magical creatures: if they can sink their large teeth into something's flesh, they chance damaging the spirit. The damage done to the spirit is typically reflective of the damage to the flesh, and cannot spread. Creation magics will cure these bites, typically, though demons may need to seek alternate aid.
  • Ability: Fight, not Flight
    Description: A natural inclination to conflict makes him react violently to demoralization/fear spells.
  • Ability: Shivering Light
    Description: His innate ability lets him summon fire; it only affects what he can touch, causing blistering and burning on living things. It doesn't seem to have any effect on inorganic materials.
Learned Abilities:
  • Ability: Advanced Fisticuffs
    Description: His time in the arenas and resorts was well spent: Mal holds himself regally in a fight, however brutal the results may be.
  • Ability: Businessman
    Description: Mal's not a big name in the trade game, but he's got the platform for it. His family connections give him decent backers, and a name or two to call for certain situations... if it's an altercation, however, he prefers to solve that himself.
  • Ability: Absolution
    Description: The name is arrogant and inaccurate: he expands his firelight in a flash, looking to blind onlookers. Extending his ability past his reach seems to dilute it quite a bit, as its burning effect is reduced to a sharp sting. Extended exposure can sear flesh, however, and he likes to go for the eyes directly... it takes a couple of seconds to prepare.
  • Ability: Divine Spear
    Description: The name in this case, is overblown, and misguiding-- mostly done to generate rumors, and act as a bluff. The actual ability is a finger-thin focus of his fire, usually executed at close range, looking to drill into the flesh like a nail. It takes a moment to focus his ability to such a degree, making it practically useless in a fight.

Other
RPR Profile (or other website) URL (optional): http://www.rprepository.com/c/warrior-merchant
Other pertinent info:



3
Character Sheets / Re: Kikai (Edited for additional info)
« on: November 15, 2016, 01:47:16 AM »
Oh, shoot... figures I'd overlook something that questionable. x_x

As far as the bite works, it's purely area-damage. If someone has a chunk of arm bitten, then their astral image will likely suffer the same, until it's healed. The soulless won't have any effect aside from the flesh.

As for the Rumors, they've been purely taken on personal judgement and consent from all parties. I've used them once to date in Eile, and I consulted the player involved for information, and found an agreeable amount of info to derive from the potential rumors-- then I modified the info to be even fuzzier based on the fact that he's new to the area, and the trees wouldn't give him the trust, yet.

To put a system on it, if two people had an argument in an area, the Rumors wouldn't be able to detect the subject-- it's a foreign language, to a tree. They'd know the genders, based on comparison, the species if it's something that's passed by commonly, and the aggression-- the fact that there was an argument. The other damper on this is the familiarity of the local flora with Kai himself. He's new to Eileadora, so he can do very little to get the Rumors, as of yet.

It's at most, a form of scrying, or something similar to psychometry, but far more inaccurate. It's a gift that he cannot use repeatedly in a short time, or he can end up assimilating with the plants.

Permanently.

 If y'all want, I can use dice rolls to further stack against this. Otherwise I'll continue to consult the involved parties.

4
Character Sheets / Re: Kikai
« on: November 12, 2016, 01:58:29 PM »
ADDENDUM: Added information for the combat applications of Mortal Bite. Spaced the abilities out so they're easier to read.

5
Character Sheets / Kikai (Edited for additional info)
« on: November 11, 2016, 01:43:59 PM »
A little about my previous experience: I've been RPing for the better part of fifteen years now, starting in the RP Guild on Sonic HQ, then moving into Furcadia sometime back in the early 2K. I RPed in Starlight's Escape, initially, then found myself in Kawatoshi, which eventually converted to Hinata, and Heiwatoshi. The bulk of my time was spent there, in the Edo Era Community. I've served as a loremaster, a story writer, and an RP combat instructor for the better part of a decade, and pride myself on my skill in these roles.

Why I'd like to join: I'd RPed briefly in Eileadora with my acolyte, Andre Lexille, some years ago. With The Edo Era Community's collapse, and its revival put on the back burner, I'm seeking a good place to continue my storylines-- this seems like the right place to be.



Furcadia Name: Kikai
Character Name: Kikai
Aliases: Betrayer, Leaf, Kai
Species: Caracal/Jackal likeness.
Subspecies/Race/Class: Mal'Khi/Hunter, Tracker
Age: 62
Gender: Male
Height: 5'11"
Fur/Skin Color: Tawny, black marks
Hair Color/Style: Red, tied back
Eye Color: Green
Markings/Scars: One blind eye, a few scratches on his face, stubby right ear, gnarled hands
Appendages: Long tail

Demeanor: Stoic
Alignment: Chaotic Neutral
Profession: Hunter, Tracker
 
Resistances: Earth Magics, Water Magics, Demoralizing/Fear Magics (Becomes violent, instead of afraid)
Weaknesses: Fire Magics, Ice Magics, Faerie Magics, Intense Heat/Cold
Phobias: Fire, Faeries, relationship obstacles, and similar Strategic Nightmares

Statistics:
Strength (STR): MED
Dexterity (DEX): HIGH
Constitution (CON): LOW
Intelligence (INT): MED
Wisdom (WIS): HIGH
Charisma (CHA): LOW

Details:
Weapons
- Lilium (Tachi) - A celestial sword, commissioned from Vallahd. Channels Kai's strengths and plant-quirks (typically poisons)
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- Ninja Tools - Under a flap on the back of his sash, are housed a series of compact tools. Consists of: Three weighted throwing knives; a steel baton with a chain hidden in it; a vial of flash powder; two lead musket balls; a length of oiled rope

Armor
- Ragged Raiment - The remnants of his Assassin Gear, tattered and faded. Mostly rags, with a tarnished chainmail vest, and a tattered green coat. Straw sandals are tied on over his black tabi-socks

Trinkets
- Ebony tail ring - A black wood ring that's stationed near the end of his long tail
 
Abilities
(Natural)
- Mortal Bite - A Mal'Khi's bite is absolute: if they can sink their large teeth into something's flesh, they will bite the spirit as well. The damage done to the spirit is typically reflective of the damage to the flesh, and cannot spread. Creation magics will cure these bites, though they take effort. If he manages to get a chunk of flesh in the midst of battle, he gains a brief boost to his strength, speed and stamina-- nothing extravagant. He simply begins to move and fight more like a young man, for a course of two minutes.

- Battle Lust - An insatiable, blood-born drive for combat makes him react violently to demoralization/fear spells.

- Dead Dreamer - The Mal'Khi are soulless; they live in the flesh, and cease to exist in death. Their dreams reflect this-- they are aware of their dreams, but unable to manipulate them, merely walking and living in them in a sort of fugue state. Those who walk in Mal'Khi dreams are subject to the laws of the real world, and the vulnerabilities associated with it, same as the dreamer himself.

- Creeper Vines - This ability absorbs and consumes what it touches, typically in a caustic fashion, when applied to flesh. On a magical level, it can be used to counterspell by targeting the mana as food. (Take the amount of preps, and subtract it from the number of offensive spell preps. Contact must be established, between the vines and the caster.)

- Tree-Rumors - Thanks to his affinity, he can link up with the root network of local flora, gleaning information about the surroundings, and vague memories of events in the past. This largely depends on his familiarity with the area, and whether or not the local flora 'trusts' him. (Eili's plants are still leery of him, and the information he gains is limited.)

(Learned)
- Red Pollen - Using his plants, he can produce pollens and nectars with a few effects, varying from poisons, to hallucinogens, to soporifics.

- Wicker Man - An advanced art. Doll-sized familiars created using the Creeper Vines, they can carry a variety of cantrips and traps, such as poisoned spores and thorns, depending on how he composes them. Most can relay messages mentally, much as trees communicate to one another. He has to sit, and put both hands on the ground, to create and control a Wicker Man. Typically, he can create up to three, but can only control one of them at a time.

- Perfume - With a minute or two to focus, Kai can change his scent to match local flora, or to emit a floral perfume of his choosing. Typically, he chooses the scent of Lilies.

 - Makeshift Gear - Reforms his damaged gear from vines and bark, as a form of materialized will. (Only done pre-fight; cannot be executed in the heat of combat. Bark and vines are no more durable than any natural-born wood.)

Appearance
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Additional Info: Kai is still struggling with being fluent in Common, though not so much as he did in the past.

6
Continuity Knowledgebase / Re: This is not Furcadia canon
« on: November 05, 2016, 01:00:52 AM »
Wellp... gonna be editing my RPR to this effect.

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