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Statistics for Dummies

Eliel · 4211

Offline Eliel

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on: November 18, 2015, 06:32:33 PM
If you're thoroughly confused as to what your stats should be, this might help: Stats in Simple Language


Base Stats:
Strength (STR) - Strength is a measure of muscle, endurance and stamina combined. Strength affects the ability of characters to lift and carry weights, their force of a melee attack and how much damage that attack will cause (for both melee and ranged weapons). Affects certain physical skills, several combat actions, and general moving or breaking objects.

Dexterity (DEX) - Dexterity encompasses a number of physical attributes including hand-eye coordination, agility, reflexes, fine motor skills, balance and speed of movement; a high dexterity score indicates superiority in all these attributes. Dexterity affects characters with regard to initiative in combat, ranged attacks and other physical skills. Dexterity is the ability most influenced by outside influences (such as armor).

Constitution (CON) - Constitution is a term which encompasses the character's physique, toughness, health and resistance to disease and poison. The higher a character's constitution, the more hit points that character will have.

Intelligence (INT) - Intelligence is similar to IQ, but also includes mnemonic ability, reasoning and learning ability outside those measured by the written word. Intelligence dictates the number of languages a character can learn, and it influences the number of spells a preparation-based arcane spellcaster (like a Wizard) may cast per day, and the effectiveness of said spells. It also affects certain mental skills.

Wisdom (WIS): Wisdom is a composite term for the character's enlightenment, judgment, wile, willpower and intuitiveness. Wisdom influences the number of spells a divine spellcaster (like clerics, druids, paladins, and rangers) can cast per day, and the effectiveness of said spells.

Charisma (CHA): Charisma is the measure of the character's combined physical attractiveness, persuasiveness, and personal magnetism. A generally non-beautiful character can have a very high charisma due to strong measures of the other two aspects of charisma. Charisma influences how many spells spontaneous arcane spellcasters (like sorcerers and bards) can cast per day, and the effectiveness of said spells.
« Last Edit: March 27, 2017, 11:39:57 AM by Eliel »

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