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Topics - DawsonCapris

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Character Sheets / (alt) Tsuki K'valen
« on: January 05, 2018, 12:11:47 AM »
Have you previously submitted an application/character sheet which has been approved? Yes

Basics / Biography Data
Furcadia Name: Tsuki K'valen
Character Name (if different):
Alias(es):
Species: Trys'tet
Subspecies/Race: Blood
Age: 18
Apparent Age: 18
Gender: Female
Height: 4'10"
Weight:
Build: lithe
Fur/Skin Color: pale skin
Hair Color/Style: white hair
Eye Color: gold
Markings/Scars: On her back, a natural bioluminescent marking visitors can't see pics , please register or login

Appendages: fox ears and fox tail
Handedness: Right
Primary Class: Magic-Arcane/Mage
Secondary Class (optional):
Profession: None at present
Appearance (Furcadia Description): Only a mere 4'10" presented this lithe woman to the world. At very first glance one might see a human woman, but hardly a moment later one might notice that fox ears that poked out from snowy white hair. Almost with a mind of their own they moved, listening to everything. Behind her in an enormous fluff was a tail that often swished through the air. Dressed in a simple short yukata with light blue cotton, trimmed with white and the outer trim with light blue carnations. She certainly looked as young as she was, often energetic in her own way that often revolved around storybooks.

Personality
Demeanor: Cheerful and bubbly
Likes: chocolate, sweet or tangy food, rainstorms, books, a good fist fight
Dislikes: grumpy people, tail pulling children, smoking pipes, salt water
Phobias (if any):
Alignment: Neutral Good (Benefactor)
Description: They believe that a balance somewhere between total order and total chaos is best, and would generally concentrate on doing the morally right thing without worrying about whether it was good or bad for 'society'. Example: Mother Theresa .
Cribnote: The rule book's stupid, but no reason to go overboard.

Statistics
Strength (STR): Low
Dexterity (DEX): Medium-High
Constitution (CON): High
Intelligence (INT): Medium
Wisdom (WIS): Medium
Charisma (CHA): Medium-Low
Overall Evaluation: (61) Strong

(Strengths / Resistances) / Weaknesses
Strengths / Resistances: fire-proof, ages very slowly, heals quickly by natural means.
Weaknesses: contact with saltwater, excessively low alcohol tolerance (1 drink is like 6), light based/holy based magic damage, healing magic does not heal

Possessions
Weapons
  • Weapon: Silver Ring
    Description: Trapped inside is the power of a fire elemental. A handed down heirloom from her uncle, she can channel the fiery energy into bolts, balls, and other destructive or beneficial means. Still requires standard cast times depending on strength of the fire.
  • Weapon:
    Description:
Armor
  • Armor: None
    Description: Just regular clothes
  • Armor:
    Description:
Trinkets / Items (owned or worn):
  • Item: Pendant
    Description: A sapphire in the shape of an icicle, laced with amber. It is mounted on a silver chain whose construction can't be named other than it is a metalwork technique and style from time lost. It is INCREDIBLY old. Heirloom item from her aunt.
  • Item:
    Description:

Abilities
Natural Abilities
  • Ability: Regeneration
    Description: Trys’tet as a species are very hardy. While they do not possess instant regeneration, they do have the capability to expend their stored energy to re-attach limbs and recover from most injuries.
  • Ability: Plantspeech
    Description: Trys’tet automatically gain the ability to speak with flora. They can communicate and understand them with relative ease. Racial trait.
  • Ability: Pyrokinesis
    Description: The ability to manipulate fire and flame, so long as a source is present. Enraged, heated or warm sources can be focused to create a very hot spot which potentially could burst into flame.
  • Ability: Trys'tet Soul Plant
    Description: All Trys’tet have a plant their soul is tethered to. This tether cannot be broken except in the event of the Soul Plant’s destruction. Should a Trys’tet be felled by any means, their soul is returned to their plant where they are regrown in a month. This is a harrowing experience and the wound that slays the Trys’tet leaves a mark on their soul in the form of a scar that remains on their body. Destroying this plant makes the Trys’tet vulnerable. Should the plant be destroyed and then the Trys’tet killed after, the Trys’tet is permanently slain with no recovery without aid of outside influence.
  • Ability: Bloodrage
    Description: While she's not exactly strong, if she does manage to become enraged to such a point where all rational thought is gone, she loses control of herself becoming something of a berserker. She won't do much physically with so little strength, but her pyrokinesis becomes stronger, but she loses control. Fire requires one less charge time to cast.

    During a a bloodrage, her true form appears. She changes from a human with fox ears and tail to full on snowy white anthro fox with wings that resemble white ficus leaves. The wings on her back tattoo vanish.

    When she does calm down after a rage, she becomes incredibly, incredibly tired. Enters a near coma state of sleep.
Learned Abilities:
  • Ability: Literacy
    Description: Can read.
  • Ability: Songstress
    Description: Has the ability to carry a tune, and carry it well. While she is no bard, should she hear a song and learn it, most will find it very pleasing to hear. Able to quickly make up songs on the fly as well.
  • Ability:
    Description:

Other
RPR Profile (or other website) URL (optional): soon
Other pertinent info: Information on the Trys'tet race https://www.rprepository.com/site.php?char=100089&page=228472

Permission to play race granted by race owner Tykari.



2
Character Sheets / Dawson Capris
« on: September 27, 2015, 01:08:49 AM »
A little about my previous experience:

I've spent a number of years playing in various role play settings, beginning with forum based roleplay back in 2007-2008, where you'd post, come back later and reply at your leisure. Sometime later, around 2009, I'd found Furcadia, and have over the years had a few characters I've RP'd with, made a number of good friends with, and established wonderful connections. I've been playing Furcadia since, with the occasional break from the game as can be expected, with a span of more than a few minor alts, and about 2-3 primary characters for role play.

Why I'd like to join:

OOCly, I am very impressed at the community by which Eileadora is run. A community so interactive that not only plot points and story are told, but so incredibly bound that there are even elections, titles, and positions that players can hold, beyond that of a store owner, or tavern keeper. There are legitimate politics ICly, there are ways players can interact that can and will effect the story told as a whole, and quite frankly, I am amazed.

ICly, Dawson had recently come off a seafaring vessel, the Harbinger, and wishes to pursue and further himself in a few areas of knowledge, such as healing, and fighting. Being aboard a ship has limitations, he realizes, and in a city such as this, his possibilities are so much broader, and so much more capable of fulfillment.



***More stat info at the bottom due to character development**

Full Name: Dawson Matthias Capris
Aliases: None
Hair: Fine Sand
Fur/Skin: Dusty Grey
Eyes: Bright Blue
Height: 5'9" as male / 5"6' as female (explanation below)
Weight: 185 lbs/ 135 lbs
Species: Feline - generic, probably more resembling of a housecat than a great cat.
Race: ...cat?
Subrace: Trys'tet - Full information here
 
Alignment: Neutral Good
Profession: City Guard
 
Resistances: Immune to fire, resistant to most magics. Damage is about half what it would be. On the downside, this includes beneficial magics, and healing magic is bad for him.
Weaknesses: Holy magic. About the only magic he has zero resistance to. In fact it's a weakness.
Phobias: Spiders. They are awful and evil things that must either be destroyed with fire or run away from. There is no arguing this point. Ever.

Statistics:
Strength - High
Constitution - Moderate
Dexterity -Moderate
Agility - High
Intelligence - Very High
Wisdom - Very very low - can not cast magic, never will. Can channel though if there's a source that feeds into him

Fortitude - High vs. poison. Very low versus alcohol
Reflex - Moderate
Will - Very High


Details:
Weapons
- A sabre, semi-ornate, it is definitely more combat oriented than for aesthetic appeal. Made of iron. Favored as a male.
- Silver Ring - Inside is trapped a fire elemental that he can commune with, and as such can use it to conjure various states of heat and fire. Being immune to fire tends to help as channeling the ring generally engulfs the wearer's hand in flame.
- Katars - two fist weapons purchased from the smithy. Nothing significant about them. Made of iron.

Armor
- Armor - Owns none. Wears commonly clothes of one that would be aboard a ship. That is, pants, belt and saber.
- Trinkets - Wears a mundane silver bracelet on his right wrist; silver ring on his right hand with a small ruby inlay - holds a fire elemental bound within.
 
Abilities
(Natural)
- Swift Healer - As a Trys'tet, his ability to heal is staggering. What takes a few days for a mortal furre to heal, he can heal in minutes. More extreme injuries though, such as loss of a limb, can regenerate, though it will take 2 real life weeks, unless the limb is reattached, in which case it is treated as a heavy injury.
- Learner - Incredibly smart. Not educated by any formal means but can be taught things with incredible ease. Accept for magic. He can't learn that by any conventional means.
- Resistor - To magic. It is difficult to affect him via magic, whether it be beneficial or damaging. This is a double edged sword. This does not include Holy magic.
- Unburnable - Immune to fire damage entirely. He has never known why, and no one else can quite figure it out either.

(Learned)
- Shapeshifting - Trys’tet are capable of changing forms as they desire. The process takes time, however, as their body requires to contract or expand to fill the new form, Small alterations only take a minute or two, while complete form shifting can take upwards to ten minutes. The only forms they can nearly instantaneously transform to is their plant form and their furre form as those come most naturally.
- Fire Magic - Not his own, it is entirely done using the power of the fire elemental in the ring he wears. He loses the ring, he loses his fire.
 
Appearance

Before you is a man, once seen to often be grinning, anymore he looks a tad bit weathered. His is of a healthy stature, a good weight. Not too skinny, and anything but over. You see him wearing new clothes that fit well, but just the same, plain commoner's clothes. Plain pants, and a sleeveless open vest. On his belt is a saber, kept closely guarded by him. Looking at his torso, there is some noticeable muscle tone there. Nothing spectacular, but he might be stronger or faster than he looks. The feline's tail looks shorter than it should be, looking to have been partially ripped away some time ago, the tip wrapped in a faux-bandage currently. Around his right arm, he wore a twisting and twirling scar, another unrelated scar on his stomach, a rough, torn rounded shape, where the fur grew in rather intact, but white. The same scarring can be seen on his back.

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