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Messages - Eliel

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31
Continuity Knowledgebase / Re: This is not Furcadia canon
« on: July 25, 2016, 02:00:07 PM »
Jay explained it pretty well. It is just the main island and a few smaller islands surrounding it currently.

32
Continuity Knowledgebase / Re: This is not Furcadia canon
« on: July 12, 2016, 08:08:11 AM »
Everything in this board is pertinent info.

33
Character Sheets / Re: Jasper Fynn
« on: July 08, 2016, 08:13:37 PM »
I remember Schayfer! Been a good long while. The rift destruction was like '09

34
Character Sheets / Re: Rosalind Backus
« on: July 08, 2016, 05:29:55 PM »
visitors can't see pics , please register or login

35
Continuity Knowledgebase / Re: Ranks, Guilds & Permissions
« on: June 10, 2016, 11:00:03 AM »
Yes. I've tried to go through and set people's ranks as I see them come online but Im not aware of everyone's jobs. I and the other admins can change people's ranks so everyone is set up right.  Guild leaders handle guild permissions (though admins can do that as well).

36
Continuity Knowledgebase / Ranks, Guilds & Permissions
« on: June 09, 2016, 07:57:29 PM »
The dream is coded for permissions in certain areas based on your character's rank. Since some people have been asking about the ranks, I'll list them here though I'm still revising them as I go through DSing the dream. We had 20-some ranks and I've whittled it down but this is still not likely the final version. I'll list what I have currently here and try to edit it as I go.


Ranks:

1 - Guest/Non-Member (defaults here if they don't already hold a higher rank)
2 - Prisoner (specified for those 'locked' in the cells)
3 - Citizen
4 - Merchant
5 - City Guard
6 - Clergy
7 - Noble
8 - Castle Official
9 - Premium Member
10 - Bloodsworn
11 - High Council
12 - Royal Family

Where are there permissions? (this list will expand as I finish up the map)
  Noble's District - Rank 7+ (there is a way for non-nobles to access the district if they pass through the cathedral)
  Council Chamber / King & Queen Quarters - Rank 10+

Guild/Organization Permissions:
Each guild or organization has it's own set of permissions and ranks. For the most part you're either a member or not, but some have additional levels.
  Brothel - lvl 1 to gain entry to the brothel. lvl 2 for VIP room
  Merchant Guild - lvl 1 for upstairs or downstairs. lvl 2 for treasury
  Sairon - lvl 1 to enter the guild. lvl 2 coming soon!

37
Character Sheets / Re: Reman Longtail
« on: May 14, 2016, 04:32:43 PM »
Sounds easiest. Then you dont have to modify the weapon and can use it in other dreams as is. ^.^

38
Character Sheets / Re: Reman Longtail
« on: May 13, 2016, 07:57:07 AM »
Of note, @Riano made a device ICly that is situated in the castle that nulls any technology beyond our current understanding. So if the weapon is too advanced, it simply doesn't work here.. or works as it would for the time period.

39
Continuity Knowledgebase / Re: This is not Furcadia canon
« on: May 05, 2016, 05:41:45 PM »
I've been treating it such that.. the Primes of Kasuria are treated like a false religion here, which by the cannon, they are. For my character, that means that while he recognizes the Primes, he also understands that his religion isn't even a blip on the radar here. Few outside of those who also migrated from Kasuria have heard of it in his opinion, and he's not the type to want to debate religion.

He isn't going to go to the cathedral expecting others to know what he's talking about when he speaks about the Primes, and thus doesn't. He's still prone to slip of the tongue in moments of shock though, such as "Primes, how did that happen?"

OOCly, it doesn't extend beyond the beliefs of my character who has zero proof to back up what he believes in.

Since Kasuria is a thing in the cannon here, so it seems naturally fine that those traveling from it would have an understanding of the religion there. I think the confusion is that the point of this thread was to make it known that that IC deities can't be used in the OOC planning of plots.

It's fine for a character to reference their beliefs, it's not ok for a Prime to come down and prove those beliefs either in person or through a proxy (since they aren't actually 'real' here.) Is that a good way of putting it?

Yes. All of this.

40
Continuity Knowledgebase / Re: This is not Furcadia canon
« on: May 05, 2016, 05:36:54 PM »
@Lionheart, I think that your best bet is to go the route of nondenomination.

Don't run a specific church, just encourage Faith.

If you try to promote something specific, you're going to alienate everyone, and the Church itself will fail.

Not WHAT you believe, but THAT you believe.

I've always tried to follow this idea, though those running the church tend to do their own thing.  Etla in general has followed a sort of pagan belief system though I never specified any one in particular so that it remained open.  All of the festivals follow the sun calendar, celebrating the equinoxes and such.

41
Continuity Knowledgebase / Re: This is not Furcadia canon
« on: May 05, 2016, 12:43:45 PM »
Yeah, your post spurred this but that's why I realized this is a big part of the continuity that no one seems to catch. The rift only exists to allow people an easier way to bring their characters into Eilea, instead of having to make a new one that strictly fits the continuity. But it seems because Ive made it so easy to transfer over, everything else seems to come with it and there's been quite an influx of it lately.



42
Continuity Knowledgebase / Re: This is not Furcadia canon
« on: May 05, 2016, 12:35:59 PM »
*shrugs* Elora has never been the religious sort, doesnt give a flying fuck about gods or deities. She's never left the island or passed through the rift. The island exists and all of it's history and the rift exists... that's all.

If someone would like to ICly try to discover the origination of the island or the rift or whatever else, theyre welcome to. I know we have a few people who've been working on developing more story around Eilea's religion and such but for the most part, people have ALWAYS borrowed either from real life or from Furcadia and never allowed us to develop our own.

43
Continuity Knowledgebase / Re: This is not Furcadia canon
« on: May 05, 2016, 12:26:35 PM »
I've never liked any of Furc's story which is why I decided not to use or recognize any of it. The map in the island map thread that shows dragonlands and kasuria and gilderiem and etla (here) is an accurate representation of where one might encounter the rift to pass through to Etla. However.. if the rift has moved, you could be sailing around for awhile til you find it.  Getting from Etla to Kasuria is fairly easy. So long as you have an intended destination, the rift will allow you pass through to where you want to go. Getting back is harder.

44
Continuity Knowledgebase / This is not Furcadia canon
« on: May 05, 2016, 12:07:12 PM »
I've mentioned and tried to explain this many different ways but I feel this fact is overlooked more often than not. Etla Isle does not exist in Furcadia canon. The more people bring Kasuria and the Primes and whatever else into this continuity... the more they trample the story Ive been trying to build. Star Wars is not the same as Star Trek. Marvel Universe and DC Universe shouldn't be blended together. Please stop dragging Furcadian crap into Etla.

The Rift
A magical 'rift' exists in the waters surrounding the island. This rift moves just as easily as the sea does. There may, at times, be other islands near Etla pulled into the rift. It can pull in ships and other vessels, storms and strange weather patterns, etc. Those passing through the rift can access Etla from another time, another realm (like furc canon), another dimension...

The oddities that pass through the rift and travel into Etla and into Eileadora, have dulled people's senses to strangeness over the years, allowing for a wider range of species within the dream, but the setting and structure of the continuity doesn't change much. Something too far outside of our time or our understanding is going to be seen as some sort of sorcery (or should be). Sitting in the tavern, yacking about the Primes, should cause people to look at you like you're crazy. Primes? WTF are those?

I do understand and recognize that different characters have different histories and may have originated in Furcadian canon and those characters may feel a strong tie or bond to those things.... but they don't exist here. They're not recognized here. I don't want them here. If I wanted to recognize Furc canon, I'd have used it in the initial structure for the continuity. If your character cannot live without these things.. then perhaps they should be in a Furc canon dream.


45
Continuity Knowledgebase / Large Event Etiquette
« on: April 23, 2016, 09:54:49 AM »
Large events are normally managed by a StoryMaster or Admin. There will typically be some sort of emit announcing the event and any sights/sounds/etc that would be noticed from a distance. While these emits are sent dream-wide, and the areas of play are usually public and open to all, it is still up to the DM to manage the scene, set posting order, and decide who should or shouldn't be there. Large groups can be difficult to manage, so when arriving at a large scene, please respect the following rules:

1) Be Courteous - Ask if you may enter the scene. Or -when- you may enter the scene. You may not be familiar with the scene or the setup or the whole point of the plot so find out who's running the show and find out if you can be involved and when/how you can be involved. There might be guards blocking your path. The room might be locked. There might be a fire or some NPCs or wards or demon dogs..... just ask.

2) Be Understanding - It can be very difficult to manage a large group. The DM is absolutely within their right to limit the scene to a certain number of players, to certain people (due to prior involvement for example) or to certain jobs/classes/whatever. If you are asked to leave, it's nothing against you. It might seem unfair, but there will be plenty of other opportunities for RP. We try to run events fairly often and the easier they are to manage, the more fun will be had and the more often they will take place.

3) Be Sensible - Some scenes will need guards or NPCs or call for a particular magic spell. Try to be sensible to the number of guards/NPCs/scale of magic spell for the scene. A stabbing in a back alley isn't likely to have 6 guards show up. An attack on the castle should have Bloodsworn as first response, with guards as backup as needed. A 15 prep spell in the middle of a crowded infirmary.... might be overkill. Don't just do things for the lulz, or because your character has a 'reason' to be there, or whatever. Do what makes sense for the scene.. and if you're uncertain, ask the DM.

A note for DMs: When emiting for your event, please include a bit of OOC information for players who may be interested in joining.
 1) Who is DMing - so they know who to talk to for the above rules
 2) How many people can join - if there is a limit, if it is open to all, if it is nobles only, guards requested, no guards, etc.
 3) Any other pertinent arrival info - The room is on fire, the doors are warded, there's a giant man-eating demon-snake ready to swallow anyone who enters...

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