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Messages - Axle_Gear

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Character Sheets / Re: Mirig
« on: January 18, 2017, 07:58:04 PM »
I'm interested to know how the Somnoport and Dreamscaping abilities are played out. I assume you get consent from those affected in the latter case, but the former seems just like a fun bit of a way to get her into places that is probably only used sparingly, whenever it would make a plot more interesting. Am I right?

For the most part, yes.  Granted, I only just started last night, so I'm not too certain how often it will be used.  Seeing as Mirig lacks training or education of nearly any sort, it might be her only 'marketable' skill (I'm thinking smuggler would be an interesting career; Mirig isn't exactly on the up-and-up).  And of course, the Consent rule will be in effect for Dreamscaping, though for the most part her waking influence will be limited to being a nagging voice until the subject refuses to sleep when they normally would.  I might also expand on the descriptions of the abilities to cover different little caveats in the event that odd scenarios arise.

I may also add in a background story.  The tl;dr version is that she was raised in an orphanage, and for most of her childhood was kept locked or told to make herself scarce for looking monstrous.

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Character Sheets / Mirig
« on: January 18, 2017, 03:05:02 AM »
A little about my previous experience:  I've been around since before the statistics system Etla uses today came into popular use.  And I was even there when said system was first implemented at all on Furc, so I might be the old fogey of the group.  Those of you who would recognize me might remember me playing a hyooman named Iz from way back when.  I've been away for some years, though, and the old itch is starting to come back.  I'd like to think I've matured since then, and maybe on some off days I'd like to give this a crack again.

Why I'd like to join:  I lurked in this place once or twice years ago, and I'm pleasantly surprised to see it's still around.  I even know a person or two from back in the glory days of Harshlaw who plays here.  It sure beats playing among complete strangers.

Furcadia Name:  Mirig
Character Name:  Mirig
Aliases:  Big Paws, Monster Girl
Species:  Canine
Subspecies/Race/Class:  Monster/Bogeyman
Age:  22
Gender:  Female
Height:  5'9
Fur/Skin Color:  Tawny
Hair Color/Style:  Chocolate Brown tuft on top of her head
Eye Color:  Yellow with slit pupils
Markings/Scars:  Has a snaggletooth that comes over her bottom lip on the right side (viewer's left)
Appendages:  Arms end in thick forelimbs and huge, strong hands.  Legs are mostly normal (see Wooden Heels under Weapons)
Demeanor:  Lazy, Impetuous
Alignment:  Chaotic Neutral
Profession:  Street Urchin

Resistances:
- Immune to sleep-inducing magic
- Immune to fear-inducing magic
- Resistant to illusion effects
Weaknesses:
- Weak against offensive light-based spells (searing rays, blinding flashes, etc)
- Effects that banish demons or spirits have a partial effect; they can cause severe nausea and disorientation, while more powerful spells of this nature can incapacitate Mirig.
Phobias:  Liches, Constructs, Undead

Statistics:
Strength (STR):  Med
Dexterity (DEX):  High
Constitution (CON):  Med
Intelligence (INT):  Low
Wisdom (WIS):  Med
Charisma (CHA):  Med

Details:
Weapons
- Big Hands and Claws While Mirig isn't much stronger than the average person, her forearms are immensely huge, possessed of claws and capable of closing hard enough to gouge and crush through all but the strongest materials.  More often than not, Mirig will use this to maintain a death grip on something she has decided to pilfer.
- Wooden Heels Due to a defect in Mirig's ankles that gives her a strained and uncomfortable partial-digitigrade stance, she wears wooden wedges as a therapeutic measure.  Incidentally, the hard oak of this footwear is good for stomping.
Armor
- Armor Mirig wears no armor, opting to travel in a thick, worn vest and shorts.
- Trinkets A thick, black leather collar with an unmarked, gold plate on the front.  She's never seen without it.  Might be useful for deflecting vampire bites.

Abilities
(Natural) [Using Spoilers to keep knowledge of these on the down-low.  Those who have to check can still check.]
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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(Learned)
- Climbing Mirig can scale with the best of them, making use of her big hands to either secure a tight grip on any holds, or claw out new ones herself.
- Sneaking A history of slipping past sleeping people throughout her life has given Mirig a good deal of experience with moving silently.
- Acupuncture, Massage, and Pressure Points [12/12/2017] - Mirig has spent some time in Taigorria, and during her stay she learned of exotic therapeutic arts, some of which can be used for medicine.


Appearance
You see what you might assume is a canine woman, perhaps wolfish, but her peculiar build makes a single species hard to place.  Shoulders were narrow and wispy, but her forearms were monstrous, ending in a pair of thick, clawed hands that could easily palm one's head.  Legs were within more reasonable standards, though hips were quite built up from moving those arms around; or were they for running?  Her ensemble is mostly simple tans and browns; a thick vest over her upper body, and what could generously be described as pants on her lower body.  It seems at some point she got frustrated and tore the legs off, leaving her in short, maneuverable shorts.  Feet were mostly bare, aside from some wooden wedges held in place with leather straps.  The nicest part of her clothes, it seemed, was a thick, sturdy collar around her neck, adorned with an unmarked gold plate.

UPDATES:
12/12/2017
Spoiler (click to show/hide)
12/24/2017 - Attached an image of Mirig!
12/29/2017
Spoiler (click to show/hide)
1/17/2018
Spoiler (click to show/hide)

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