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Topics - Volgun

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Character Sheets / Volgun
« on: June 08, 2017, 12:30:19 AM »
(Edited to condense information from discussion below)

Have you previously submitted an application/character sheet which has been approved? No
Tell us a bit about your RP experience to date: Extensive. I've been roleplaying in furcadia since 2002, amid other games and even tabletop-style rpgs.
Why are you interested in joining the dream? A number of other characters I've played with moved here, and my character is designed around the dragonlands continuity (with some liberties taken to account for the presence of increasingly creative archetypes)

Basics / Biography Data
Furcadia Name: Volgun
Character Name (if different):
Alias(es):
Species: Furre
Subspecies/Race: Black Housecat
Age: 28
Apparent Age: Late Twenties
Gender: Male
Height: 4'10"
Weight: 115 lbs.
Build: slim
Fur/Skin Color: Black Fur
Hair Color/Style: Dark red, medium length and wavy with the back kept long.
Eye Color: Golden
Markings/Scars: Many across his face and body, all of them in a ritualistic occult pattern
Appendages: 2 arms, 2 legs and a tail.
Handedness: Right
Primary Class: Magic-Arcane/Mage
Secondary Class (optional): Other: Warlock (Claims to be a "Ritualist")
Profession: Mage-for-hire
Appearance (Furcadia Description): Most who practice magic would fare well in their craft, even thrive. This one seemed to suffer from his art; A feline of meager height and frail build. To say he was slim would be generous. While much of his face was concealed by unkempt blood-red locks, his brow, cheeks and chin were clearly marked with tattoos and ritual scars and brands. These continued down his neck and beneath the loose and sleeveless ensemble he wore, cobbled together from an old tattered robe and black linen trousers secured with a silken sash, ending in heavy leather boots. Around his neck dangled an assortment of talismans and charms of bone, silver and gold. His fingers, ears and wrists were similarly adorned with rings and bangles, and his arms sported more of his ritual scarrings.

Personality
Demeanor: Effete and haughty, an intellectual snob, but capable of odd acts of kindness and generosity.
Likes: Books, "low" magic, luxury and indulgence, red wine
Dislikes: Fighter-types, anyone smarter than him
Phobias (if any):
Alignment: Neutral Evil (Malefactor)
Description: A purely selfish type, with no concern for other people or the law, but without as much lust for killing as Chaotic Evil characters. Example: Case (from Neuromancer by William Gibson).
Cribnote: Society's rules don't pertain to me, but I'm no criminal.

Statistics
Strength (STR): Low
Dexterity (DEX): Medium-Low
Constitution (CON): Medium-Low
Intelligence (INT): High
Wisdom (WIS): Medium-High
Charisma (CHA): Medium
Overall Evaluation: (56) Average

(Strengths / Resistances) / Weaknesses
Strengths / Resistances: Strong and creative magical talent; High intellect and willpower; Exceptionally large inner-reserve for magic power.
Weaknesses: Physically puny and frail; Stunted Magic: unable to draw power from surrounding environment; Magic reserves are directly linked to physical condition.

Possessions
Weapons
  • Weapon: Ritual blade
    Description: An unassuming knife with a handle carved from bone of mysterious origin. The blade is sharp and the metal relatively pristine.
  • Weapon: Staff
    Description: Rarely seen and serving more as a walking stick, this tall staff is fashioned with leather binds and carved with arcane and ocult marks. The top has a hole bored to allow for charms and talismans to be looped through. It bears no enchantments of its own, but it works as a magical focus in any mage's hands.
Armor
  • Armor: Enchanted Robe
    Description: A torn and tattered robe fashioned from simple wool and flax linens. The sleeves were torn away and the hem is often soiled and unravelled. The robe possesses a simple enchantment, allowing it to carry and conceal small items without need for actual pockets.
  • Armor:
    Description:
Trinkets / Items (owned or worn):
  • Item: Talisman collection
    Description: A loose collection of rings, amulets and charms of varying quality and material all worn together. (Enchantments are subtle as most simply function as spell components)
  • Item: Large tome
    Description: A large tome bound in leather and iron, with a chain attached to the spine and a lock binding it closed. The chain is of sufficient length to allow the book to be slung over the shoulder.

Abilities
Natural Abilities
  • Ability: Deep Power-well
    Description: Years of misuse of magic has given Volgun a much larger internal well of power, enabling him to cast from his inner reserves without needing to draw and channel from the surrounding aether.
Learned Abilities:
  • Ability: Magic
    Description: Through years of a brutal study regimen from a young age, and further in years more of travel and apprenticeship, Volgun has acquired a potent grasp of magic and spellcraft. He carries a decent understanding of elemental and arcane knowledge as well as a talent for divination, but his specialty is rituals: crafting spells and shaping magic using various material components within a space.

    His true power, however, lies in the use of Malefic arts: Magic stemming from darker forces and extraplanar beings. He has a strong grasp of Infernal magic, a form of extraplanar elemental pyromancy; Chaos magic, a caustic and protean power stolen from the demon race; and Abyssal magic, an enigmatic art derived from an endless oceanic nightmare.

    Most mysterious is his use of rare eldritch magic: spells not studied, but granted...
  • Ability: Accounting
    Description: His academic and magical acumen belies a mind keen on systematic reasoning. Volgun is comfortable with a business ledger and quill.
  • Ability: Theology/Demonology
    Description: His travels across Kasuria and beyond introduced him to many ancient religions and the stories and accounts of their deities. He's also fond of books about mythologies and old tales.

Other
RPR Profile (or other website) URL (optional): http://www.rprepository.com/site.php?char=51506
Other pertinent info:

Spell list

Infernal Magic Effects:
-Devil's Hands
-Hellfire gout
-Fireball
-Flame Wall
-Swirling flame

Chaos Magic effects:
-Demon's claw
-Levitation
-Chaos bolt
-Enervation
-Raw Splash

Abyssal Magic effects:
-Horror's grip
-Bolt of Agony
-Drowning Doom

Elemental Magic:
-Windward
-Ignite
-Firebolt

Arcane Magic:
-Shield
-Spell eater
-Wall of Silence

Divination Magic:
-Scrying/Farsight
-Clairvoyance

Eldritch Spells:
-Shackles of Peristane



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