Furcadia Name: Ayla Titus
Character Name: Ayla Toulotte
Aliases: Ayla Titus (Known name)
Species: Wolfdog
Subspecies/Race/Class: Grey wolf/Malamute mix
Age: 39
Gender: Female
Height: 8 foot even
Fur/Skin Color: White
Hair Color/Style: White/Headfur
Eye Color: Green
Markings/Scars: Deep scar from the bridge of her snout to under her left eye
Appendages: 2 legs, 2 arms and a tail, all paws where they're supposed to be
Demeanor: Brash, arrogant, blunt, angry, sadistic or any combination of the five. She only finds joy in dominance, pursuing her own selfish desires and having no qualms about sending others to their doom to fulfill those desires.
Alignment: Neutral Evil
Profession: Mercenary Captain
Resistances:Enchanted artifacts - Taken from various bounty hunters over the years, Ayla has accumulated an impressive collection of artifacts to help protect her from harm. Though Ayla herself cannot stand magic, she recognizes the merits of having a little extra help.
Pain tolerance - Brutal physical conditioning and years of internal competition among other bandits has given her a greater tolerance to pain than your average creature. She is not impervious, she can definitely get hurt. However she has a much stronger will to soldier on through it and keep up the fight.
Rage junkie - Ayla is an incredibly hostile person, and enjoys being said person. While perfectly capable of civility, she uses this to demand obedience as well as intimidate foes.
Weaknesses:Magic - Ayla is a big brute, but has no magical ability of her own. She relies on artifacts to protect her from these powerful forces, lest she succumb to them all too easily.
Rage junkie - "Let us taunt it! It may become so cross that it'll make a mistake!" - Sir Lancelot
Her anger issues are both a blessing and a curse for someone of her station. If she gets angry enough, she may fall into a senseless, blind rage, all planning or forethought being abandoned in place of a burning desire to flatten whatever has her pissed off.
Her size - She's a big girl. Though she's got a long stride, it's harder for her to reach her top speed should she have to chase something down, and she isn't very maneuverable. She can't fit through tight spaces, or crowded areas like woods or tightly-packed buildings. Running from the Warboss is a very viable option.
Phobias:Vulnerability - Ayla tries her best to be the strongest in all aspects of her life. While that's not entirely possible, she tries either way. She hates the feeling of being inadequate or weak, to the point where she is actually deathly afraid of the thought of being so. If her artifacts, her armor or her own physical strength were to fail her, she may go into a panic. But, beware: you never know what a cornered beast might do.
Statistics: Roll 4D6 drop lowest, reroll 1s Total: 84
Strength (STR): 18
Dexterity (DEX): 14
Constitution (CON): 16
Intelligence (INT): 10
Wisdom (WIS): 13
Charisma (CHA): 13
Details:Weapons-
Marauder's Fists - Her gauntlets are reinforced with one-inch spikes along all of her knuckles, giving her already brutal fists significantly more killing power.
-
Marauder's Kneecaps - The kneecaps of her greaves are reinforced with metal spikes, all measuring about 6 inches in length. Upon the right knee is a human skull impaled upon said spikes.
The skull belonged to the previous Warboss of the Red Claw clan, Matthias Mullen, who Ayla murdered in a fierce power struggle after the clan's numbers had been dwindling, their notoriety had fallen into a laughable state, and no change was in sight.
-
Ceramic grenades - As a crowd control measure, Ayla may carry a bandoleer of ceramic grenades on her person. These black powder explosives will shatter the thick ceramic shell upon bursting, throwing shards in all directions.
Armor-
Iron armor - In desperate need of an upgrade, Ayla's gauntlets, greaves and chestplate have all been through many battles. Having been soaked in their fair share of blood, there is a bit of rust to compliment the various dings and scratches upon the surface of the metal. Why not just get new armor?
TrinketsInfo: Ayla has collected several magical trinkets from more magic-oriented bounty hunters over the years. Some have seen better days and have already used up some of their power, though all are still useful to the Warboss. Should these objects run out of power or their stones are destroyed, it will be incredibly difficult for her to get them in working order again unless she is supplied with new ones.
Shroud of the Savior - An enchanted cape that deflects metal traveling at high velocity. Metal-tipped bolts and arrows, and of course bullets. The cape is chained to a stone tablet on her belt, and contained within this tome is the crystal giving the cape its defensive ability. This item, however, has tremendous limitation. The stone gives it only a limited charge, as it takes a lot of power to prevent objects traveling so fast to penetrate a barrier. Arrows and bolts can be deflected twice, bullets only once, before the stone is destroyed and a new one must be acquired.
Feline's Folly - An enchanted amulet that grants the wearer 9 lives. You know, like a cat! Upon the user's death, the amulet will activate and reverse the killing blow, mending the wound and reviving the user. However the amulet does not bring the deceased to safety, relying on the mortally wounded to escape before succumbing to their wounds if they want to avoid just being killed again. The amulet is, of course, only good for 9 charges, the stones giving it this ability bursting upon activation. Ayla's amulet only has 4 stones remaining. Its previous owner had to run out of luck sometime.
Voidstone - An embedded stone in her chestplate that gives her a mana void feat, absorbing magical force to protect her from offensive spells. However, should this stone absorb too much mana, it will result in a magical explosion due to overload, dealing tremendous damage to the unfortunate Warboss. This protection does nothing to counter magical manipulation of objects or summoned creatures. Needless to say, once the stone explodes it will be gone forever.
Abilities(Natural)-
Strength - Ayla is... very big. And very strong. She has conditioned her body to become as strong as she possibly can, and has to do all she can to maintain her physical prowess. But, constant maintenance gives her a powerful edge in combat, her fists having a level of lethality impossible for smaller creatures without help. She is able to perform feats of strength that would take two or even three average sized people.
-
Zeal - Ayla can power through injury and loss to keep up the fight, every wound and every party member loss giving her a greater will to fight than she had before.
-
Extortion - Ayla's a big bully, plain and simple. It's easy for her to take advantage of people and make demands.
(Learned)
-
OORAH! - Ayla can rally those around her to fight harder, her warcry giving a morale boost to all mercenaries/bandits around her and preventing retreat.
-
I CAST FIST! - Ayla can focus all of her might into a single deadly, armor-ignoring punch, though there is a great chance of self-injury.
-
Grappling - Ayla is deadly in a stand-up fight, though taking her to the ground may not be the best idea either. Folding up her foes like a pretzel and listening to the bones crack, or just squeezing the life out of them fill her with a strange amount of joy.
-
Brawling - Ayla is a fist-fighter through and through. She'll outright refuse to use hand-held weaponry and instead chooses to stick with her own armored hands. She finds it incredibly satisfying to rip swords, maces, spears or what have you out of her opponents hands and defeating them in an good, old-fashioned, one-sided brutal and bloody beatdown. If they're not a red paste on the ground by the time she's finished, they'll probably wish they were.
Brief history:Ayla was born a very sickly, stalky child, and it was predicted that she wouldn't see adulthood. She grew to be much taller than the other children around her, and always seemed resentful of her lot in life. She hated feeling constantly weak, her body having to work that much harder to supply blood, nutrients and oxygen to her longer body. Fearing an early death due to illness, she decided to do something about it. She spent most of her childhood and teens conditioning her body, building up muscle mass, or at least trying to. She had assistance from healers and mages who gave her much needed boosts from time to time, and eventually Ayla overcame the odds by growing into a powerful young woman. Knowing she had overcome her fate of an untimely grave, she grew confident in herself. Perhaps even overconfident. She became much more aggressive, chiding others who showed signs of weakness around her. If she could power through her deficiencies, so could they!
She grew tired of a comfortable life of farming and enlisted in a regional militia. Serving in an artillery detachment, Ayla was used mostly as a pack mule, pulling cannons and ammunition to various outposts, forts and battlegrounds. Several times her positions were over run, and several times she fought off her attackers before being forced to withdraw. Her personal gallantry and disregard for her own safety saw her eventually attaining a field commission. However as a junior lieutenant, her command was hard, often sending others to their imminent doom, and beating those who refused her orders. She got a taste of power, and it bit her. Hard. Ayla Toulotte was dishonorably discharged from her militia at the age of 25.
Facing a life of disgrace, she instead decided to join up with those who may be more accepting of her methods. One of the bandit clans she had fought in the past surprisingly welcomed her with open arms. She enjoyed the freedom that the life of a bandit allowed. She wasn't in it for the money, she wanted to prove that she was better than everyone else. Thankfully among bandits that standard isn't very high, and brute force often found her elevating to a much higher status than others very quickly. When the local militaries and law enforcement were starting to get smart to bandit activity, the clan was starting to die. They could barely feed themselves, and poking their heads out to try and sustain themselves was met with incredible force. Things needed to change. Fast. The bosses of the clan, which at the time included Ayla, attempted to tell the Warboss that things needed to change. He refused to listen, instead plotting on his own. Though his plotting consisted of coming up with a raid plan, and immediately scrapping it upon the first hint of possible resistance they could run into. He was too cautious, and it was costing his clan. Risk is not without reward, but he failed to accept that. Ayla took matters into her own hands and murdered the Warboss, taking direct control of the clan and claiming the title for herself.
The Red Claw clan, under the command of a new Warboss that is far more brutal than any they have ever had, has moved south, hoping to pray on new victims and build themselves much stronger than they could have ever dreamed of. She built the clan back up from the brink, creating a much more militarized, organized clan of cut throats to rise above their opposition.
Psychological analysis: Ayla acts in such a vicious manner mostly due to the fact that she formed it as habit. It worked when she was younger, and it worked to help her get what she wanted as the years went on. Brute force and strength are all that matter to her. However, without one thing, her entire life of power is meaningless to her: adversity.
She relies on resistance in order to find fulfillment in what she does. Overcoming the odds is as pleasurable to Ayla as a fine meal, the company of great friends, moments of intense celebration and even sex. But, without adversity she cannot experience these feelings of blissful triumph. She first experienced it as a child, being told she would not survive. She overcame that, and developed herself into the foundation of an unstoppable powerhouse. From that moment, everything else was meaningless. She had to keep challenging herself, proving to herself more than anyone that she could do anything. That she was the best! She joined the militia when hard work on a farm failed to provide her with the challenge she desired, romanticizing about glory in combat. Often times she had to make her own glory, exposing herself to the enemy and taking them on single-handedly. When she assumed command, she threw away the lives of her soldiers needlessly for her own personal triumph against the enemy. She was then discharged for her outrageous behavior. For some, a moment of crisis. For Ayla, a new opportunity.
If she could not find satisfaction in acting lawfully, she directed herself to the only lifestyle where she was confident she could be consistently challenged. As a bandit, she dealt with others just as confident and arrogant as she was, often initiating power struggles among her peers. As a bandit she was hunted, hated and feared. Time and time again bounty hunters came for her, attempting to claim her head. Time and time again these men and women were slaughtered, giving her the satisfaction she so strongly desired. When the clan was on the brink of death, she believed with all her heart that she was the only one that could turn the group around. She murdered the Warboss in an act of mutiny, killing those few still loyal to the former leader. When her role as the new Warboss was established, she enacted her rule with ruthless efficiency. Changes were made, and the Red Claws adopted a hierarchy based on pure brutality. Now, Ayla has her sights on greater challenges, greater foes, and she'll sacrifice her entire clan if it means feeling just one glimpsing moment of personal satisfaction.
Her hatred of magic can likely be traced back to her childhood. Without the assistance of mages in her pursuit to make herself strong enough to survive, she would have surely died of sickness. One would think she would be eternally grateful to mages, however she looks back on that part of her life with intense regret. It's the one part of her past that she cannot 100% credit herself with in regards to overcoming the adversity holding her back. She's resentful of this fact, constantly having to assure herself that she could have done it without them, even if she knows without a doubt deep down that she couldn't. This insecurity has developed into an intense hatred of mages of all sorts, living in denial of her own inadequacy that prompted those in the past to help her.
Appearance> The Titan Boss. This 8 foot wolf towers over even the tallest of her fellow mercenaries, and has the mass to match to make her quite the force to behold indeed. Her armor is old and worn, though savage in its construction. Knuckles and knees are reinforced with metal plates and spikes, and her chest containing her precious organs shielded by a rusty iron breastplate. The large jacket around her betrays a former life of a military officer of some sort, though it's unclear exactly where from her service hails... Or just what kind of soldier she was. Though a fighter she certainly is, the rugged leader of Basilisk Company bearing no weapons but her brutal fists.
Any other pertinent info:This character was originally designed to be a boss encounter for the bandits, and she still is. However after a few changes to the overall plot thanks to the help and advice of other players I may be making her a bit more socially involved than I originally intended. I do not plan to use her often in player vs player combat, however the possibility always exists.
That being said, I know a lot of aspects of her character may be incredibly overpowered. The artifacts she carries, some of her abilities, things of that nature. I would very much desire an admin to look over this sheet and please advise if anything needs to be changed.