Volgun · 3826
Ability: MagicDescription: Through years of a brutal study regimen from a young age, and further in years more of travel and apprenticeship, Volgun has acquired a potent grasp of magic and spellcraft. While more than capable with most schools of magic, his specialty is rituals: crafting spells and shaping magic using various material components within a space.Though possessing many years of formal training, he has eschewed traditional "academy" magic for his own methods, formed from years of research into ancient and nearly-forgotten rites and arts.
Elemental: Not his strong suit. He knows a ward spell using wind and he can cast a bolt of elemental flame.Holy: None at all.Summoning: While he's not usually one to draw creatures in from other planes, most of his magic could be described as summoned, so this is a school he's strong in. It has actually supplanted many of the spells other mages would use from other schools. Instead of an elemental fireball, he'd conjure a ball of fire from one of the hell dimensions. Instead of a lightning bolt, he channels raw abyssal magic into a bolt. He's even demonstrated knowledge of dimensional crossing spells.Divination: His other strong school. He actually worked as a Fortune teller and Scryer in the past.His "ritual" specialty is basically materially crafted magic. He uses chalk circles, candles, crystals and other material components to shape magic into a wide variety of effects.
Infernal magic is hellfire and molten rock. It's the most martial form of magic he can call upon, though it's also taxing as the flames can easily burn him as much as anything else. Once he's mustered a degree of magic he can shape it and throw it like a ball or project it in a great gout of flame. He can call on greater amounts of magic to conjure a wall of fire, or surround himself in a swirling torrent. Infernal energy doesn't so much respond to elemental training but rather is a distinct discipline created by the inhabitants of the plane it comes from. (Think Firebending from "Avatar"
*(A thing to keep in mind is that the direct and immediate effect of the spell is only what vanishes after the magic runs out. Any further consequence of that effect remains after the spell ends. E.g. the magic creates a bolt of fluctuating energy, the bolt creates a wound. When the magic ends, the bolt disappears but the wound remains. Furthermore, this magic only works on a physical/material level. It can't affect anything intangible or conceptual e.g. time, memories, etc.)
Lastly is his "Eldritch" spells, which encompass magic that doesn't fall into elemental, arcane or summoning, but it typically has a darker bent. To date, the only one he really has is called Shackles of Peristante, a spell that creates a magical cuff on a person's body, which the caster can use to forcibly move or restrain someone. Interestingly, a person can attempt to fight this, but they will be contending with Volgun's willpower, which is considerable.
biggest limitation... unlike other mages who can draw their magic from the residual magic in the area, his spells are powered entirely from within... corrupted his connection to the aether, forcing him to rely on his internal well... casting is a bit quicker than others, but once he's spent he must retreat and recharge himself..... because ritual magic still uses energy from the surrounding environment, he often uses it as a method to recharge his internal stores.
Flame walls, fireballs, this would fall under fire. You did specifically state that he uses hellfire, which to my understanding is like a demonic flame that burns the soul and cannot be extinguished with water. Molten rock, however, would fall under the class of earth elementalism.
I'm still not sure on your approach about Chaos magic. On one hand you say it's like an acid, on the other it's "effect without a cause" (as in making a burn without fire, or making him float without force?).
This is a basic concept that applies with almost all magics, IE, if a mage hits someone with a fireball the flame (unless it catches the individual, effects, or area on fire) it dissipates, leaving a burn but no fireball.
The shackles are made of magic and influencing directly by Willpower. This sounds like it would fall under Arcane, what is it that makes them darker in nature?
What does his "well" of magicka/mana look like, does it have a set scope? How is this determined in RP, which calls for literary application instead of numerical?
The Divination magic is fine, but keep in mind this requires OOC consent to mitigate metagaming, IE, you would have to ask a chararcter's player for permission before knowing obscure things about that character's past. Whether or not the character consents is up to plot.