Furcadia Name: Ayumu Capris
Character Name: Ayumu
Aliases: Ayu, Mumu
Species: Trys'tet
Subspecies/Race/Class: Blood Clan
Age: Appears 19
Gender: Male
Height: 7'
Fur/Skin Color: Charcoal black fur
Hair Color/Style: Crimson petals with a streak of white along the left side
Eye Color: Solid yellow
Markings/Scars: Hidden under shirt
Appendages: 2 arms, 2 legs and a tail
Demeanor: Warm and welcoming
Alignment: Neutral Evil
Profession: Psionic Berzerker
Resistances: Mind influencing effects
Weaknesses: Lots (listed in RPR
Phobias: None
Statistics:
Strength (STR): Medium
Dexterity (DEX): Medium-Low
Constitution (CON): Low
Intelligence (INT): Medium
Wisdom (WIS): High
Charisma (CHA): High
Details:
Weapons
- Bite - Don't let him bite. It is as harmful as a bite can get from a carnivore
Armor
- None
Abilities
(Natural)
- Trys'tet Traits - Positive Traits
WisdomPrimary: Grants a high resistance to mind-control effects of all kinds. This grants them a 75% resistance to all mind influencing effects and increases psionic capabilities by two steps
Charisma
Secondary: Like the primary, one is able to pick up on micro-expressions and body language, but the details of such is less clear. One will be left with a gut feeling about how the other feels or is lying but may not be perfect.
RegenerationTrys’tet as a species are very hardy. While they do not possess instant regeneration, they do have the capability to expend their stored energy to re-attach limbs and recover from most injuries. Utilizing their energy pool, a Trys’tet can regenerate a wound level of a wound per point of expended energy. Reattaching limbs requires two points to re-graft to their body.
Ayumu must spend 2 essence points per wound level instead of one to regenerate damage done to him.
PlantspeechTrys’tet automatically gain the ability to speak with flora. They can communicate and understand them with relative ease. They can the bonus language of Plantspeech racially.
Shapeshifting
Trys’tet are capable shapeshifting into three forms. They are able to take on their anthro form, plant form and two other forms of their choosing. Once chosen, these forms are locked and cannot be changed without significant effort. To change these forms, a Trys’tet must return to their tree and meld with it, realigning their body to the new chosen form. Ayumu is completely form-locked. He does not have the ability to shapeshift in any way.
Trys’tet Soul PlantAll Trys’tet have a plant their soul is tethered to. This tether cannot be broken except in the event of the Soul Plant’s destruction. Should a Trys’tet be felled by any means, their soul is returned to their plant where they are regrown in a month. This is a harrowing experience and the wound that slays the Trys’tet leaves a mark on their soul in the form of a scar that remains on their body. Destroying this plant makes the Trys’tet vulnerable. Should the plant be destroyed and then the Trys’tet killed after, the Trys’tet is permanently slain with no recovery without aid of outside influence.
PsionicTrys’tet are psionic creatures. Many are in possession of psionic abilities, whether that manifests as empathy, telepathy or a kinesis of some kind, they all have some kind of psionic prowess.
Negative TraitsWiltingWhile a Trys'tet can survive on regular food, it is only a temporary substitute. Trys'tet need regular access to water, sun, and soil. Food turns to soil in the Trys'tet digestive system, but it is taxing on their body and takes a lot of energy to do so. Eating normal food only will starve a Trys'tet in a matter of weeks. If they do not have access to all 3 things, they will begin to wilt. They will show signs like their hair will turn brown and dry out. Their abilities will become weaker as time goes on. Without water, they burn more easily and take more damage from it. However, plants are very durable. Completely devoid of nutrients, water, and light, it will still take 6 months for the Trys'tet to die, though they will go into a coma after 4 or 5 months depending on how durable they are. No matter how long they are without food, it will only take them a few days to a week to become revitalized should they get what they need.
Fire WeaknessAll of them are severely weak to fire, though there are occasional exceptions to this as there have been some that are resistant to it or outright immune due to plant type or special abilities. Wounds inflicted by fire leave scars providing the Trys’tet is weak to fire. All wounds inflicted by fire are treated as one wound level higher and cannot be regenerated by energy expenditure.
Ability Score Detriment: ConstitutionWhile Trys’tet are in possession of supernatural ability traits, they also have a key flaw. With this flaw, one of their ability scores suffers a penalty. This is chosen by the player and can be any of their attributes that are not enhanced. The detrimental ability score cannot go higher than that of the average furre/human. More often, this ability score is significantly lower than average and tends to be a negative on them.
With his Constitution being his deficient stat, he is fragile. Any wound he takes it treated as two steps higher than it actually is for purposes of healing and regeneration, requiring more time and effort to heal. This wound effect does not apply to his Vector Barrier ability listed below in his psionic abilities.
Magic VoidTrys’tet are incapable of using magic. They do not have the capacity for magic, as they cannot tap into the ley-lines or magical forces.
Essence Hunger: Meat and BloodWhile unique to each House, all Trys'tet must also feed on a type of essence. They can keep up to 6 units of essence in their body at one time and lose 1 unit every week. If they only have 2 left, their hunger is overwhelming and they lose the use of their abilities. If they only have 1 unit left, they frenzy until they satisfy their craving. At 0 units they go into a coma until they are fed by another the essence in which they need. See the different clans for specifics. After being in a coma for 2 weeks the Trys’tet dies and is reborn from their tree (see Soul Plant) but are permanently affected by a Trys’tet Zeijyakusei.
PsionicsAyumu is an adept psion. He is still learning but he knows enough to not be a danger to himself or those around him and to utilize some of his abilities in combat. He still has a lot to learn and this list of abilities is subject to change as he gets stronger. All his abilities take into account his unnaturally high Wisdom, which enhances his psionic capabilities. (The two-step increase is already factored into the below abilities.) His abilities all require him to maintain them. This means that he must keep his focus on those abilities while in combat and the longer he has to maintain them, the more taxing it get (Multiplicative instead of additive). After 6 rounds of combat, he must make a roll to maintain them. At round 7 10% chance to lose focus, 8 is 20%, 9 is 40%, and round 10 is automatic loss of focus as it becomes too difficult for him to maintain.
- Telepathy - Ayumu's telepathic skills are honed to an adept level, giving him basic control over it so he can shut it out or scan surface thoughts. Getting into deeper thoughts is difficult for him at this time. Those that are asleep and dreaming, he is capable of slipping into their dreams and project himself into said dreams to see what it happening. (not usable in combat)
-
TelekinesisEnhanced StrengthAyumu is capable of enhancing his strength above his natural amount, granting him greater damage potentials. This ability can be used to the effect of a minor strength increase to a major strength increase. The amount of the increase determines how taxing it is on him to maintain. He can enhance his strength by a maximum of 4 steps (going from say lifting and carrying only 58 lbs unencumbered to 100 lbs unencumbered.) If he is also enhancing his speed, he can only enhance his strength up to a maximum of 4 - enhanced speed. Each point of increase requires 1 combat turn to increase.
Enhanced SpeedAyumu is also capable of enhancing his speed above his natural speed. This allows him the ability to dodge blows more effectively and potentially land blows more effectively. Like enhanced strength, the amount he increases it determines how taxing it is. He can increase his speed to a maximum of 4 steps. If he is also enhancing strength, this can only be enhanced to a maximum of 4 - enhanced strength. Each point of increase requires 1 combat turn to increase.
Vector BarrierAyumu can produce barriers about himself to deflect blows and negate damage to himself from an attack that would otherwise wound. This takes up to 4 rounds to create and can deflect 6 light blows, 4 moderate blows or 2 heavy blows until exhausted. These hits can be taken in any combination, (examples would be 2 moderate blows and 3 light, or 1 heavy, 1 moderate and 1 light blow).
Psi Crystal TattooAyumu's tattoos are special. They were scribed in psionic crystal ink allowing him to use them as a focus. Utilizing the ink as a focus allows him to enhance his psionic abilities by half again in power (Strength and Speed enhancement max of 6 total between the two and Vector Barrier will absorb 9 light, 6 moderate or 3 heavy blows.)
(Learned)
- Cooking
- Baking
- Court ettiquette
Appearance
The young male, aged eighteen or nineteen, was very wolf-like in appearance. Crimson petals made up the tidy mess that was his "hair", though the left side had a streak of white petals, contrasting the red. Eyes were a bit strange, being a solid yellow, making it difficult to identify what he is looking at. His fur was a charcoal black, fine and short, though his ears had fluffy tufts of fur in them. The male had a charming smile on his face, and a look in those solid eyes that he had a wisdom and likely intelligence beyond his years. Along his right arm was a series of tribal tattoos in a violet ink, pleasantly contrasting the black fur. The tattoos clearly ran extensively up his arm and along the right side of his torso, but the extent of them was hidden by the plain brown shirt he wore. Pants were a loose-fitting beige that were tied off just above his feet of his digitigrade legs. He was well built, clearly a warrior of some kind, but had no weapon visible on his person.
Any other pertinent info:
RPR Check this out for full and complete details