The Mark of the Healer
In a collaborative effort between the
Mages of Sairon, the Master Healer, and the
Eileadoran Technological Studies Department,
The Mark of the Healer was created to help Medical Staff with accessing the
Wards of the Infirmary, to grant access to Magi-Locked Supplies not commonly used in the healing of characters, such as alchemical potions designed for sleep or magical restoration, and becomes an easy way for the populace to identify
”Who’s Who” and technically
employed of the matters of the Infirmary. The
Mark of the Healer may also be a great way to identify
who is actually in charge of the Infirmary!The
Mark of the Healer is both simple and complex. At the base level, each
Mark of the Healer is nothing more than an Eileadoran Crystal that is interwoven into a web of magical talents that
exist only in the Infirmary. These Eileadoran Crystals
are only made available to Infirmary Staff through the
Master Healer’s discretion; they grant access to being able to initialize the Wards of the Infirmary.
The Main Power Crystal is located in a secured location in the Eileadoran Technological Studies Department that powers the entire field. The Main Crystal is what is charged regularly through magical talents to keep the Wards working and running. This happens daily.
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loginMain Power Crystal in the Tech DepartmentDuring the construction efforts, local builders, masons, and workers around the City would have been called to assist with entombing the
Infirmary’s Main Crystal into the actual foundation and bedrock of the Infirmary. This Crystal is
directly connected magically to the Main Crystal in the Tech Department. Unfortunately, it was chosen that this Crystal was not to be accessed or touched, and so it is effectively buried beneath the entire building. This is the hub from which the power to the Infirmary Wards flows.
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loginMain Infirmary Crystal BuriedRunes were crafted
on the Crystal to ensure magical receptivity and efficacy
Infirmary Supplies that may require any kind of a magical lock and each one of the Infirmary Beds is embedded with a small geode of Eileadoran Crystal that was chiseled from the Main Power Source in the Tech Department. These items are effectively designed to be permanent fixtures; each geode is imbued with magic to keep them in place to include a “heaviness” to them that makes them practically immovable by physical means and casts of
illusion magic to make it practically invisible to the naked eye. A lot of effort went into creating this system by trained eyes and hands concerned with the safety of patients and infirmary staff.
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loginEmbedded Crystals “found” in the InfirmaryAt the onset of the Wards being created, a leather satchel with multiple shards was given from the Eileadoran Technological Studies Department to the Master Healer. Additional crystals may be requested, and will be
chipped from the Main Crystal in the Technology Department. Each shard has the same access to invoke usage of the Wards. It is assumed that the Master Healer either used all the provided shards, returned extras for safe-keeping back in the Technology Department, or secured them personally in a locked, undisclosed location.
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loginExample of a Crystal Shard to be Given to StaffHealers would be given an opportunity to find the way that best suits them to wear these items.
Shard must be present on the body/frame of the intending user to activate Infirmary Wards. The shard may be chosen to be worn in the form of a necklace, kept in the pocket of the player, made into a circlet, or worn as a ring. Though, it isn’t recommended to wear a ring as it might get in the way of healing! Or, worse, be lost in the body of a patient!
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loginExample of CircletActivation of the Wards in the Infirmary requires two things:
- The Mark of the Healer
- To be given out by the Master Healer
- Recitation of Specific Incantations
- Taught to the Master Healer to then be taught to the Healers
Official records regarding all of the explicit details on the
Mark of the Healer and the inner workings of the Crystal Technology, Magical Construction, and the Words of Incantation has been documented and put into two locations: the secure, historical records of Sairon, only available to the Council of Mages and the Arch Magus, and a secured location in the Eileadoran Research and Technologies Department in the Castle.
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Frequently Asked Questions
Question : Are the Crystal Shards assigned to a particular character’s energy and can therefor only be used by that particular character?
Answer- Nope! Whoever “holds” the Shard and knows the incantations/words of activation technically will be able to use the Mark of the Healer.
- It is not character specific!
Question : My character is a thief and would try to steal the Shards. Can the shards be stolen?
Answer- Yes! As these items are not player-specific, if your character is able to obtain a Crystal Shard, you will be able to be subject to the positive effects of the Wards, including “Crystal Defense” and “Sound the Alarm!”.
- However, if you don’t know the incantation/words of activation it’s just a cute crystal for you to own.
Question: My Character has a magical sensitivity and would
feel sick around any magic. Will my character feel sick if they hold this item or come in contact with it?
Answer- Until a character activates the wards, be it the magically sensitive character or another who possesses the Mark of the Healer, the crystals are effectively inert. Thus, they will have no impact on your magically sensitive character until the wards are activated and/or the actual magic comes into play.
- All of this was designed with magically sensitive characters in mind!
Question : What happens if my character loses their shard or has it stolen?
Answer- RP! Plot! Fun! Your character will probably receive a stern reprimand and a reissue of another shard. Losing the Shard does not negatively impact the entire magical field that is the overseer of this whole network of power.
Question : How much of this is “Common Knowledge”?
Answer- The only aspect of “Common Knowledge” that would carry through the community is the Red Crystal, itself. The incantations and all the details surrounding the installation, maintenance, and usage of these magical artifacts is specifically designed to be very limited.
- You can’t have the “enemy” knowing all your secrets!
Question : Can the Infirmary’s Main Crystal be Destroyed? Can my character retrieve it?
Answer- The Infirmary Main Crystal is to be considered embedded into the stone of the Infirmary, itself. The Infirmary Main Crystal cannot be destroyed if it cannot be reached. Consider the IMC to be designed specifically so it cannot be reached or destroyed.
- However, through Administrative Approval it is possible that the Crystal can be reached and/or removed and/or destroyed through the proper plot. It may serve no purpose, though, as we’d probably just create a new one and make it even harder to get to.
- Your plot is welcome!
Question : Can the Main Power Crystal be Destroyed? Can it be stolen?
Answer- Nope!
- Put under specific lock-and-key, guarded by the likes of the Bloodsworn who walk the Castle Grounds, NPC Castle Guards, and diligent staff employed by the City, the Main Power Crystal is not something that the common citizen will ever see.
- In fact, rumors may spread regarding lore that completely contradicts the facts of the Main Power Crystal, such as it being kept in a mirror, hidden in Sairon, or floating high above the City.
- Administrative Approval is required for this to be contradicted!
OOC Notes- 13 April 2016 – Initial Post
- Mark of the Healer was discussed and approved by the (current) Master Healer
- Mark of the Healer is to coincide specifically with the Infirmary Wards.
- Consider these newly introduced magical artifacts to be a Work in Progress as the community adjusts to the official release and we roleplay it through the community.
- Feedback is Welcome – Please do not post on this thread for discussions and debates. I request you make another thread in the OOC Forums if there are any gripes, complaints, or concerns regarding these magical artifacts