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Character Sheets / Janos
« on: January 27, 2018, 04:59:16 PM »
Have you previously submitted an application/character sheet which has been approved? Yes

Basics / Biography Data
Furcadia Name: Janos
Character Name (if different): Janos
Alias(es): Golden Mask, Masked One, Mr. Mask, Golden One
Species: Enhanced Living Construct
Subspecies/Race: N/A Appears as a construct with a mask in a humanoid form
Age: Possibly Centuries
Apparent Age: Mid 20's, mostly veiled beneath mask and clothes
Gender: Male
Height: 5'9 without mask, 6'2 with mask
Weight: 144 lbs
Build: Athletic, skinnier side with sinewy muscles and no apparent body-fat
Fur/Skin Color: White skin with a slight tanned tone
Hair Color/Style: Black, almost shoulder length wrapped up beneath mask
Eye Color: Lifeless black when not using powers, red when actively using abilities
Markings/Scars: A variety underneath his hair along scalp as if it were once cut open in a surgical manner, likely upon creation
Appendages: Third Eye
Handedness: Ambidextrous
Primary Class: Other: Monk
Secondary Class (optional): Other: Psychic
Profession: Guardian, Monk, Psychic, Wanderer, Advisor
Appearance (Furcadia Description):

Personality
Demeanor: Sedated, Mysterious, Logical, Passive, Dispassionate, Calm
Likes: Nature, animals, secluded areas, quiet nights
Dislikes: Large crowds, need for secrecy, those nosy about him
Phobias (if any): Losing his mask, losing control of his powers
Alignment: Lawful Neutral (Judge)
Description: They are disciplined and believe that adhering to and enforcing laws and traditions is the most important thing. They will not generally go out of their way to help others but will intervene to stop crime.Example: Asimovian robots .
Cribnote: Follow the rules and don't get involved.

Statistics
Strength (STR): Medium-High
Dexterity (DEX): High
Constitution (CON): undefined
Intelligence (INT): Medium
Wisdom (WIS): High
Charisma (CHA): Low
Overall Evaluation: (66) Strong

(Strengths / Resistances) / Weaknesses
Strengths / Resistances
  • Strength / Resistance: Standard construct advantages
    Description: Fast healing, immunity to poison, mind-altering effects, necromancy, disease, paralysis, stunning, fatigue, exhaustion, drain effects and so on. Since he is a 'living' construct he does not need to eat, sleep, breathe or drink but can still benefit from potions and food without any negative effects. His 'sleep' is instead a four hour period of inactivity as if he were meditating, but he does not dream and is fully aware of his surroundings and only needed to repair damage and such.
Weaknesses
  • Weakness: Standard construct disadvantages
    Description: Most healing magic is half as effective against him.
  • Weakness: Psychic Sensitivity
    Description: Without the mask he's prone to being able to rapidly read the minds of others around him and become flooded with psychic visions and the mental bombardment, no matter how experienced he may be, comes with a price. When the mask's third eye is closed he is in a stable state, opening focuses it and with the helmet off he's vulnerable and finds it painful to have it off in a crowded area.
  • Weakness: Code
    Description: He lives by a self-regulated, personal code he feels strongly compelled to follow even if it proves inconvenient to his logical self. This code includes, but is not limited to: Maintaining neutrality as often as possible, not using his powers on others unless given permission or lives are at risk and there is no alternative, striving his best to never kill another living being regardless of alignment unless lives are at risk and there is no alternative, he cannot tell a lie (if he is told a rumor which ends up being a lie and he repeats it, it is different if he believed it to be the truth at the time of hearing it), he cannot willing give up his life, as in he cannot sacrifice himself for another or try and find a manner in which to kill himself -- he must do his best to survive and observe much of life without embroiling himself deep into current events if possible.

Possessions
Weapons
  • Weapon: Ornate Staff
    Description: A long staff, presumably from the outside to aid in walking, in reality to defend himself. The staff is made from a strong, rarely bending material with a gold-colored eye socket with a deep ruby engraved in the eye itself. The staff acts as an enhanced weapon capable of harming supernaturals creatures who traditionally need greater weapons to injure them. The staff is capable of being used to channel magic and deflect magic, though it is not needed for Janos to do so.
  • Weapon: Assortment of knives
    Description: He owns a carving knife, letter opener, linoleum knife, whittling knife, a scalpel and other tool related knives. Often kept on a pouch at his hip underneath his robes.
Armor
  • Armor: Ornate Robes
    Description: He wears a long, flowing robe with a part up the middle to allow greater movement. The robe is adorned in black with gold trimming and long, flowing bands from his shoulders and a high collar. His robes are adorned with pockets on the inside and also padded enough to provide cushion against attacks from smaller weapons and their durability cannot be stated enough, as they seem unchanged by the elements.
  • Armor: Golden Mask
    Description: His golden mask adds nearly half a foot to his height and though expertly crafted, it's purpose is more than just to protect his head with a strong material. His mask is near unbreakable, necessarily so, as it suppresses and aids in his physic abilities. The third eye slot opens up when needing to focus his psychic abilities and closes when he needs a quieter mind. It is very likely if the mask were removed in a large crowd he'd be unable to keep his third eye closed for long and he'd inadvertently read the minds of countless others and all his powers working at once without it's filter ought to overwhelm him and leave him vulnerable and scarred with what he sees and hears.
Trinkets / Items (owned or worn):
  • Item: Bag of holding
    Description: Inside his bag of holding he carries tools ranging from the expected such compasses, bedrolls, ropes, water flask, sewing needle, tent, hammer, journal, blanket, maps, rations, and repairing apparatuses, chest, grappling hook, ink, quill, spellbook, shovel, spare clothes, clothes, caltrops, bolas, rags,  torches and other oddities. Any sharp materials are folded into a pouch or wrapped in special cloth as to not poke at the bag itself.

Abilities
Natural Abilities
  • Ability: Construct nature
    Description: As mentioned before, he is immune to a variety of mind-altering magics, poisons, fatigue, disease, aging, necromancy and so on and does not need to eat, drink, sleep or breathe to exist, but he does require a certain amount of meditative sleep to repair damage. He is durable in the sense he is not bothered by long term damage and is capable of healing short of being outright atomized. He is strong, perhaps not overwhelmingly so, but factor in a lack of fatigue and his strength becomes more apparent in a drawn out fight. His speed is his greatest physical attribute and is evident in fast reflexes, acrobatic feats, graceful balancing acts and a mastery over moving his body in positions and angles thought difficult for others and seemingly independent of the expected pain or need to think of a reaction.
  • Ability: Psychic Powers
    Description: His psychic powers stem from a third eye atop his forehead and are near constantly active to some degree even with his specialized mask to aid in countering it. His psychic abilities include, but are not limited to: Allspeak, astral projection, aura reading, clairvoyance, divination, exceptional awareness, extra-sensory perception, hypnosis, levitation, lucid dreaming of himself and others, Ki-manipulation, mind-control, mind-reading, precognition, prophecy, psychokinesis, psychometry, pyrokinesis, remote viewing, retro-cognition, second sight, scrying, telekinesis, telepathy, teleportation and others.

    Due to his code he is restricted from using a great deal of these on others unless consent given or lives in the balance or if he believes there is no other alternative. His powers are hard even for him to control and are suppressed by his mask and the slot which either reveals or hides his third eye.
Learned Abilities:
  • Ability: Survival methods
    Description: Though not needing much in the way of independent survival he is still aware of how to survive in nearly any environment. This includes basic shelter building, weaving, navigation and so on. He's also well versed in various martial arts ranging from the use of pole-arms and his body along with other simple weapons and improvised ones.
  • Ability: Worldly
    Description: He's learned enough to understand a variety of languages and the differences in cultures and species whether it be their weaponry or clothing, but his logical nature often clouds him from understanding intrinsic aspects such as complex religion and sociopolitical issues stemming from emotional triggers.   His allspeak aids in being able to comprehend any thoughts in the mind in any language, unless of course the language is an entirely made up bunch of garble known by none.

Other
RPR Profile (or other website) URL (optional): https://www.rprepository.com/c/janos/
Other pertinent info:
While I realize a psychic character such as Janos has the potential to break many scenes and potentially have a solution for nearly every problem and is altogether stronger than perhaps the average character, I hope his drawbacks are seen. Not only does his mask play a key role in controlling himself, but his strict code which works more like a program in a machine, does effectively limit him from how he may impact a scene or overall storyline. He is bound to forever be an observing force until forced to interact with others. By roleplaying with this character, as in posting directly at him, you are consenting for the possibility of his psychic powers being used against or for you if push comes to shove. I will never have him spout out your characters past or force them to act upon a prophetical vision, but he very well might acknowledge blatant signs of hostility and be forced to act upon them. I still rely on a degree of consent with all scenes as to not make this character feel overwhelming, but he can almost always read anyone to some degree whether it be deeper, internal monologues or a general read as to the other's intentions and most base of feelings.




2
Character Sheets / Dagon
« on: October 19, 2017, 10:20:01 PM »
Have you previously submitted an application/character sheet which has been approved? Yes

Basics / Biography Data
Furcadia Name: Dagon
Character Name (if different): Dagon Ti'Kiiv'las
Alias(es): , Delmar Davenport,  Duval La'Morte, Dempsey Ishmael Orlando, Baron Ti'Kiiv'las, Lord Daivolos
Species: Humanoid
Subspecies/Race: Tiefling Hybrid
Age: Indeterminate, way older than he appears
Apparent Age: Early 20's
Gender: Male
Height: 6'3
Weight: 220 lbs
Build: Lean muscled
Fur/Skin Color: Slightly pale skin
Hair Color/Style: Long, white, kept straight, sometimes tied behind his back
Eye Color: Bright red, sometimes disguised as a dull brown, bordering orange tint
Markings/Scars: None apparent
Appendages: Horns, familiar snake/tail, both often hidden in his normal guise.
Handedness: Ambidextrous
Primary Class: Rogue
Secondary Class (optional): Cleric
Profession: Rogue / Warlock, often for hire
Appearance (Furcadia Description): Capable of appearing as animals, a passable human being, his truer form and an enhanced form built for combat.

Personality
Demeanor: Joyful, mischievous, ambitious, cunning, daring, anxious
Likes: Pranks, research, torturing others, deception, scamming others
Dislikes: Vegetables, honest work, overcooked meat, brown-nosers
Phobias (if any):
Alignment: Chaotic Evil (Destroyer)
Description: The most dangerous characters of all, they will rove around killing and destroying for the sheer joy of it. Example: orcs .
Cribnote: Evil plan? I have an axe... is that a plan?

Statistics
Strength (STR): Medium-High
Dexterity (DEX): High
Constitution (CON): Medium-High
Intelligence (INT): Medium-Low
Wisdom (WIS): Medium-High
Charisma (CHA): Low
Overall Evaluation: (71) Very Strong

(Strengths / Resistances) / Weaknesses
Strengths / Resistances
  • Strength / Resistance: Enhanced Body
    Description: A gift from his father's bloodline, like Belial and his father's incarnation before him, Dagon too possesses a natural set of skills such as regeneration, evolution, speed, endurance, strength, senses, and even magical and poison resistance. Unlike his father he is not completely immune to magic, but his resistance confers him with protection against possession, mind-control, curses, some illusions and most death and the divine. Unlike his father this anti-magical boon does not include the ability to neutralize magical effects like Belial, but given his penchant for communing with creatures from other planes his body acts the same as an enhanced or enchanted weapon capable of hitting creatures requiring such a feat. His magical prowess also enables him to disguise himself in the form of wild animals, a human capable of passing through society without notice, his truer form and his ability to cover his body in a natural layer of darkened armor acting as an extension of his body, sometimes with deadly additions. He appears to barely age past his prime and is possibly immortal if not through the nature of his birth than through sustaining magics and possible possession.
  • Strength / Resistance:
    Description:
Weaknesses
  • Weakness: Holy / Positive Magic
    Description: While not  a true full demon, his parents both possess traits and characteristics typical of more sinister origins. His dabbling with darker magics also might've brought upon this weakness, albeit it's not too crippling of one. He's capable of stepping onto hallowed ground, sometimes with a tangible feeling of weakness, but simply waving about a cheap, simplistic religious icon will do nothing.
  • Weakness:
    Description:

Possessions
Weapons
  • Weapon: Twin Blades
    Description: His twin blades are fashioned to help him fight in an agile manner as they align along the outside of his arms and can be used to aid in close range combat. The weapons are considered enhanced for the purposes of hitting greater creatures, but other than the aforementioned, a unique design and a rather durable build, the blades aren't much to speak of.
  • Weapon: Ritual Dagger
    Description: A dagger rarely used in combat, spelled with the ability to draw on powers older than himself through the use of a skull embedded in the hilt dyed a dark, faded crimson. The dagger acts a conduit for ritual magics, enabling him to cast longer spells without the need for an entire coven to help power the spell.
  • Weapon: Arsenal
    Description: Many other weapons he'll use range from rapiers, firearms, polearms, bows, crossbows and staves.
Armor
  • Armor: Armor
    Description: His normal, everyday armor isn't all too exciting, rather preferring the quietness of a tight nobleman's double-padded coat with frayed openings about the bottom for greater maneuverability with presumably a mesh undercoat to block smaller arms.
  • Armor: Natural Armor
    Description: When revealing his truer nature and bringing forth the brunt of his power he's capable of hardening his own skin with a texture not unlike hardened encrusted, golem-like skin capable of absorbing punishment, but flexible enough to allow his agility to shine through. This armor also seems capable of growing spikes along his arms when he wishes it.
Trinkets / Items (owned or worn):
  • Item: Magical Trinkets
    Description: His mother's power ranged from illusions to trapping dragons and reportedly liches. It's safe to say not only does he possess such enchanted items, but he's also able to trap creatures, perhaps not to the degree of his mother.
  • Item:
    Description:

Abilities
Natural Abilities
  • Ability: Magical Prowess
    Description: His mother Makayia was a great witch capable of casting spells ranging from illusions, shapeshifting, mental domination, the summoning, binding, and control of spirits, demons, undead and the deceased, even communing with them. Dagon's not capable of the greatest of spells without the assistance of another to channel, but many mid, to higher range spells are his to command. He's considered a warlock, very much in tune with harmful spells, curses, hexes, summoning, communing with the dead, planar travel, necromancy sustaining magics and emotional manipulation of others, possession, body-jumping, along with the potential for more darker magics. When in his truer form his 'tail' appears in the form of a magical familiar, a rather nasty infernal snake wrapped about his waist, jet black and with not only a vicious bite, but tongue as well as the snake is capable of speaking in an array of tongues, much to the dismay of Dagon.
  • Ability:
    Description:
Learned Abilities:
  • Ability: Survival Skills
    Description: His enhanced body aids in harsh environments and prolonged expeditions but his own personal experiences also shaped his astonishing ability of surviving in nearly any type of environment even if thrown in basically naked. He's capable of using magic to survive of when younger he learned how to lure and trap animals, create wilderness homes, navigate and ultimately survive challenging ordeals.
  • Ability: Languages
    Description: He's well versed in various magical and supernatural languages ranging from, but not limited to: celestial, abyssal, infernal and more.

Other
RPR Profile (or other website) URL (optional): https://www.rprepository.com/c/dagon
Other pertinent info: Belial and Makayia's son, some aspects of the sheet will be edited or changed eventually for better clarity and conciseness. His RPR is under a rework, information listed there is not as up to date as this character sheet at present.



3
Character Sheets / Belial
« on: August 26, 2017, 08:06:09 PM »
Have you previously submitted an application/character sheet which has been approved? Yes

Basics / Biography Data
Furcadia Name: Belial
Character Name (if different):
Alias(es):
Species: Humanoid Hybrid
Subspecies/Race: Appears as a demon, actually more akin to a construct; likely a nephilim
Age: Reportedly thousands of years old
Apparent Age: Indeterminate, but not without wrinkles and hoarseness in his voice at times
Gender: Male
Height: Variable: Usually 7'2
Weight: Variable: Usually upper 300's
Build: Impossibly Muscular
Fur/Skin Color: Gray thick, hide-like skin
Hair Color/Style: White, kept long and somehow straight
Eye Color: Red
Markings/Scars: Many along his chest, oddly near supposedly vital organs
Appendages: Horns, scorpion tail, multiple wings
Handedness: Ambidextrous
Primary Class: Warrior
Secondary Class (optional): Mercenary
Profession: Assassin, Mercenary, Champion, Noble, Lord
Appearance (Furcadia Description):

Personality
Demeanor: Paranoid, Grumpy, Temperamental, Hostile, Snide, Cruel, Petty, Arrogant, Fatalistic, Defiant, Relentless, Cunning, Brutal, Ambitious, Cynical, Wise
Likes: Himself, treasure, his children, seduction, killing, raw meat, sleeping
Dislikes: Small talk, pussyfooting around, unworthy arrogance, gods, demigods, religion, societal norms, clothing
Phobias (if any): Apparently none
Alignment: Neutral Evil (Malefactor)
Description: A purely selfish type, with no concern for other people or the law, but without as much lust for killing as Chaotic Evil characters. Example: Case (from Neuromancer by William Gibson).
Cribnote: Society's rules don't pertain to me, but I'm no criminal.

Statistics
Strength (STR): High
Dexterity (DEX): High
Constitution (CON): High
Intelligence (INT): Low
Wisdom (WIS): Low
Charisma (CHA): Low
Overall Evaluation: Overall Stat Evaluation: (63) Strong

(Strengths / Resistances) / Weaknesses
Strengths / Resistances: Magical immunity, Immortal, Resistant to poisons, cannot drown
Weaknesses: Magical immunity (Were there ever a situation where magic was needed to save him such as teleporting him out of an explosion or an injury too grevious to heal he couldn't receive magical assistance. This also sometimes applies to magical artifacts.)

Possessions
Weapons
  • Weapon: Andlang, "The Second Heaven".
    Description: Indestructible, the blade was forged by a dragon, Heimdall and is long enough to require two hands for many, but merely one for him. The blade was made with much of his essence and thus, it's anti-magical properties are quite useful when combined with it's indestructible nature it can hit nearly any supernatural on any plane.
  • Weapon: Katars
    Description: Both katars are capable of penetrating thick armor, often to the surprise of westerners unfamiliar with the weapon
Armor
  • Armor: Bladed armor
    Description: Bladed armor Not often worn, but when worn, he rarely wears the full suit which covers his body in a rather thin armor that doesn't hinder motion. The blades are often curved and near shins, forearms, shoulders, front or back torso, all of which is dependent on his choice for the occasion. Some suits are enhanced with iron or silver edges, but he favors steel.
  • Armor:
    Description:
Trinkets / Items (owned or worn):
  • Item: Magical Artifacts
    Description: He possesses a wide array of magical artifacts he's collected over the years, unfortunately he's unable to harness them to their greatest potential. Artifacts include the spirits of dragons trapped by Makayia in stones, teleportation orbs and portals to altered realities in his castle.
  • Item: Chain Necklace
    Description: He always wears a chain around his neck with the remains of his family decorating it in the form of claws, scales, fangs and bones. He believes it empowers him despite knowing his anti-magical properties.

Abilities
Natural Abilities
  • Ability: Scorpion Tail
    Description: His tail can provide either a paralytic agent aimed to non-lethally knock out even the hardiest of supernatural creatures or a lethal injection aimed to kill those with lesser fortitude in twenty-four hours and those with such endurance to suffer for roughly two-weeks in agony beyond comprehension. It is rumored he possesses an antidote for both variations.
  • Ability: Perfect Body
    Description: His flesh rarely scars, regenerates and doesn't break to lesser weapons, he's entirely unaffected by any direct magical spell cast at him, he heals quickly especially more when devouring the blood and flesh of others. He's also capable of shedding and regrowing his various appendages at will, but not without the expected discomfort. His anti-magic properties extend to his tail, horns, claws and teeth and thus, when inflicting a blow on others he temporarily nullifies any magical healing or safeguards, meaning one rarely heals in seconds from an attack from him. Many of his senses are also heightened, some almost to a fault. His body also is perfect in the sense he can fight for prolonged periods without tiring, perhaps due to his regenerative powers eliminating any fatigue-producing chemicals in his body, as well as display an astonishing amount of overall physical ability whether it be his surprising speed, impossible endurance, or legendary strength. Whether it be due to what little remnants of his mother still linger in him or something else, he cannot die via drowning or asphyxiation.
Learned Abilities:
  • Ability: Languages
    Description: His mastery over an array of languages borders near savant-levels of ridiculousness. He can read nearly any common language spoken by the human tongues and speak nearly all of them. His true skill relies in his knowledge of supernatural people's languages such as, but not limited to: Abyssal, Celestial, Dwarven, Elvish, Infernal, Undercommon, Draconic and much more.
  • Ability: Jack of all Trades & Weaponskills
    Description: While not as masterful as others with useful skills such as smithing, he's relatively well versed in various areas such as wilderness survival, strategy, maintaining weapons and armor, minor feats of alchemy and others.

    He's extremely well versed in nearly every melee weapon and shield of all sizes and although capable of using ranged weapons he rarely carries any on him.

Other
RPR Profile (or other website) URL (optional): http://www.rprepository.com/c/belial/
Other pertinent info: I've roleplayed this character consistently since 2005 in various incarnations of Eileadora along with other Imag dreams. This is a well experienced character well developed over many years and capable of exuding a great deal of power over a scene. I do not, however seek to hijack roleplays and kill everyone in sight or provide solutions for all scenarios. He is strong and while I don't seek out combat as often anymore, this character is not meant to be beaten one-on-one by a normal mundane. This is mostly a repost from old forums.




EDITS: I'm dumb about stats and stats are dumb.
EDITS2: Better explained, fixed typos,

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