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Character Sheets / Re: Red Death« on: March 18, 2018, 07:54:42 PM »
Hey Derp! Thanks for your consideration.
1) The sprite, Faravahar, is sentient and generally pissed off at its situation (and a bit crazy after a few centuries). Its only interaction with the world is through expulsion of its lightning power to inflict harm, which is almost exclusively at Red's discretion. Red has no soul tied to his body, and the sword, Fravashi, was sealed hundreds of years ago; that seal is deteriorating with extended abuse. Faravahar's soul and powers have started "leaking" into Red. As a result, Red now has some autonomy with respect to the sword's lightning magic. The cost is Red's natural eyesight and an intermingling of the two creatures' personalities. (Red's discipline and training that helped suppress his early feral tendencies is being gradually undone. This is a sub-plot I'd be curious to play out.) When Red and Fravashi are separated beyond a few meters, Red's lightning power diminishes substantially but not completely. The sword's diminishes only somewhat, but since its soul is divided between the sword and Red, both entities' powers will continue to weaken with time until Faravahar eventually dies (I'm thinking on the order of several weeks). The magical attacks that Red can still muster take longer to prepare, and the more potent ones on the RPR Abilities page are unobtainable. The sprite is a malicious prick and doesn't take kindly to new weilders, though (bzzt), and if stolen Red will likely make his top priority retrieving it. 2+3) I see your points. I've fleshed out the S and R below to help clarify. Even so, the resistance to healing/utility magic is a fair concession and I've included it. In short, the best way to hurt him is to hit him really hard and/or really accurately, and taking Fravashi out of the equation helps. Strengths: 1. Lightning magic 2. Physical damage output 3. Straight-line speed Resistances: 1. Destructive magic - Magic intended to break down Red's corporeal body; lightning, fire, ice, etc. - Tangential effects, like ice's property of restricting motion, are still effective. Fire, used right, can interfere with his thermal vision in lieu of the damage it would normally inflict. - The only exception to the above is with respect to lightning. Electricity normally causes burns and musculature to seize and convulse, but because of Red's relationship with the sword this element is almost totally null against him. If Fravashi is absent, the tangential effects are mitigated but not null. 2. Healing magic - Magic intended to restore Red's corporeal body. He's stuck mostly relying on his natural healing factor. If this magic is explicitly holy in properties, it actually causes harm. - The only exception to this is Red's ability, "Cautery," outlined on RPR. This only works because it can close wounds by inflicting damage in a targeted way and by using his own brand. Should have included it in the app too, so I will here: "Cautery" - He can channel his electrical magic through open wounds and burn them shut. The process is rather painful, despite his resistance to the element, because he's literally turning his offensive magic against himself. The more serious the wound, the more time and energy needed to perform the task and the more painful it is. Mostly useful for repairing wing punctures and minor wounds. 3. Utility magic 4. Poison If this doesn't clear things up, or if additional questions come up, I'm game. 2
Character Sheets / Red Death« on: March 08, 2018, 09:06:24 PM »
Have you previously submitted an application/character sheet which has been approved? No
Tell us a bit about your RP experience to date: Been on Furcadia since 2002, but took a long hiatus until the end of 2017 when it seemed right to jump back in. Why are you interested in joining the dream? I've been lurking in the dream and RPing a few nights in a row, and have thoroughly enjoyed the setting and other players. Basics / Biography Data Furcadia Name: Red Death Character Name (if different): Alias(es): Red Species: Dragon Subspecies/Race: Demon Age: 750 Apparent Age: 60? Gender: Male Height: 9' 6" Weight: 600 lb Build: Lean muscular Fur/Skin Color: Black Hair Color/Style: None Eye Color: Yellow glow Markings/Scars: Mirrored crescent scars intersecting his eyes; scars and eyes glow an even, faint yellow Appendages: Tail, wings Handedness: Ambidextrous Primary Class: Warrior Secondary Class (optional): Magic-Elemental Profession: Hunter/Instructor/Mercenary Appearance (Furcadia Description): Nearly ten feet of dragon, cross of serpent and juggernaut, plate and chain concealed in leather, hemp, and cotton cloaked and hooded but for the wings collapsed at the demon's back. Red-black sockets ring gold eyes, intersected by mirrored crescent scars, both aglow in tandem beneath jutting, jagged horns. Long tunic crimson over faded black trousers. Mounted between wings: seven-foot scissors, matching colors save their crescent edges, glistening - twin blades joined by a broad steel pin. Bound to his hip, cloaked with his figure, by most standards a longsword of solid ebony. Personality Demeanor: Reserved to the point of anti-social and irreverent; doesn't pick fights but will usually join them Likes: Wine, violence Dislikes: Cute things Phobias (if any): Holy magic Alignment: Lawful Evil (Dominator) Description: They respect the law, but have no concern for others, and tend to exploit the law to rise to power. Often they will engage in merciless, organised, planned killing. Example: Adolf Hitler. Cribnote: It's all part of the evil plan. Statistics Strength (STR): High Dexterity (DEX): Medium-High Constitution (CON): High Intelligence (INT): Medium Wisdom (WIS): Medium Charisma (CHA): Low Overall Evaluation: (76) Very Strong (Strengths / Resistances) / Weaknesses Strengths: 1. Lightning magic 2. Physical damage output 3. Straight-line speed Resistances: 1. Destructive magic - Magic intended to break down Red's corporeal body; lightning, fire, ice, etc. - Tangential effects, like ice's property of restricting motion, are still effective. Fire, used right, can interfere with his thermal vision in lieu of the damage it would normally inflict. - The only exception to the above is with respect to lightning. Electricity normally causes burns and musculature to seize and convulse, but because of Red's relationship with the sword this element is almost totally null against him. If Fravashi is absent, the tangential effects are mitigated but not null. 2. Healing magic - Magic intended to restore Red's corporeal body. He's stuck mostly relying on his natural healing factor. If this magic is explicitly holy in properties, it actually causes harm. - The only exception to this is Red's ability, "Cautery" (see Abilities) 3. Utility magic 4. Poison Weaknesses: 1. Holy magic 2. Attacks from extreme close range 3. Conventional blindness 4. Extreme heat sources (vision interference; see Abilities) Possessions Weapons*
*Red maintains a modest personal armory. Nothing therein has any magical properties except for Fravashi. See RPR for more examples. Armor
Abilities Natural Abilities
Other RPR Profile (or other website) URL (optional): https://www.rprepository.com/site.php?char=31040 Other pertinent info: More on Red and Fravashi/Faravahar's relationship: The sprite, Faravahar, is sentient and generally pissed off at its situation (and a bit crazy after a few centuries). Its only interaction with the world is through expulsion of its lightning power to inflict harm, which is almost exclusively at Red's discretion. Red has no soul tied to his body, and the sword, Fravashi, was sealed hundreds of years ago; that seal is deteriorating with extended abuse. Faravahar's soul and powers have started "leaking" into Red. As a result, Red now has some autonomy with respect to the sword's lightning magic. The cost is Red's natural eyesight and an intermingling of the two creatures' personalities. (Red's discipline and training that helped suppress his early feral tendencies is being gradually undone. This is a sub-plot I'd be curious to play out.) When Red and Fravashi are separated beyond a few meters, Red's lightning power diminishes substantially but not completely. The sword's diminishes only somewhat. Since its soul is divided between the sword and Red, both entities' powers will continue to weaken with time until Faravahar eventually dies (I'm thinking on the order of several weeks). The magical attacks that Red can still muster take longer to prepare, and the more potent ones on the RPR Abilities page are unobtainable. The sprite is a malicious prick and doesn't take kindly to new weilders, though (bzzt), and if stolen Red will likely make retrieval of it his top priority. Generated by Character Sheet Generator [/list]
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