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91
Character Sheets / Pan
« Last post by Pan on March 13, 2018, 11:59:23 PM »
    Have you previously submitted an application/character sheet which has been approved? No
    Tell us a bit about your RP experience to date: I've been roleplaying in at least a dozen different formats for something like seventeen years now? It's some embarrassing number like that. I actually started mostly on Furcadia, way back when it was first getting popular! I'd probably describe my "attitude" insofar as I look at roleplaying as relatively passive; I think it's all interesting, and love a good back-and-forth! I'm not one to get my britches in a twist for not coming out "On Top," as it were.
    Why are you interested in joining the dream? To be honest, I heard a fair amount of people I used to see around ended up migrating this way! I spent a lot of time in the Leaky Mug/Eyre setting, back in the day. It could be a mixed bag, but I have a lot of fond memories of that place, and I'm interested in joining what looks like a more sophisticated continuity!

    Basics / Biography Data

    Furcadia Name: Pann (Also on Bitsie sometimes but generally not for RP)

    Character Name (if different): Pan

    Alias(es): None

    Species: Human

    Subspecies/Race: None

    Age: Nineteen

    Apparent Age: "Young" is about it - she certainly doesn't look older than her age.

    Gender: Female

    Height: 4'11''

    Weight: 115-120ish

    Build: Petite and pudgy

    Fur/Skin Color: Dusty tan

    Hair Color/Style: Light blonde


    Eye Color: Blue

    Markings/Scars: A regular smattering of scars about the elbows and knees - the typical kind associated with someone who's climbed their fair share of trees

    Appendages: The normal four

    Handedness: Right

    Primary Class: Citizen

    Secondary Class (optional): N/A

    Profession: Urchin

    Appearance (Furcadia Description): Small and round. Five feet or thereabouts, cherubic in almost every sense of the word - from petite pudginess to ever-present rosy flush in her cheeks. Dusty-colored skin is almost always blotched by dirt or grass stains, fitting her neatly into the category of "urchin." Large eyes built to wear a permanent expression of wonder are nearly always creased into joyful crescents above a gleeful smile, marked by slight gap between front teeth. A youthful woman with a demeanor that suggests dottiness, giving her the immediate atmosphere of having ended up wherever she is entirely by accident. Pigtailed braids and a floral dress of some pinkish hue are her standard garb, contrasted by heavy working boots that seem too large and rather worn. She looks like someone out to splash in every mud puddle she can find.


    Personality


    Demeanor: Cheery if not a little dotty - quietly eccentric, with a sweetness at her core

    Likes: Flowers, games, bright colors, shouting - anything saccharine (and a wee bit juvenile), really

    Dislikes: Not a whole lot; she can be silver-lining oriented to the point of obnoxiousness, but she does detest boredom

    Phobias (if any): Nothing debilitating - the usual things going bump in the night, creepy crawlies with too many legs, etc

    Alignment: Chaotic Neutral (Free Spirit)


    Statistics

    Strength (STR): Low
    Dexterity (DEX): Medium
    Constitution (CON): Medium-Low
    Intelligence (INT): Medium-High
    Wisdom (WIS): Medium-High
    Charisma (CHA): Medium
    Overall Evaluation: (56) Average


    (Strengths / Resistances) / Weaknesses
    Strengths / Resistances: Other than a resilient optimism, she's your average mortal
    Weaknesses: All the usual, deadly or destructive things! As well as a terrible sweet tooth and a rather gullible streak

    Possessions
    Weapons
    • Weapon: None
      Description:
    N/A
    [/list]Armor
    • Armor: Just her clothes! Nothing special
    Trinkets / Items (owned or worn):
    • Item: A rough and worn cloth bag full of some necessities
      Description: Contains:

      -A battered sketchbook/diary
      -A few loose pieces of broken charcoal
      -A change of dress (two for the moment)
      -A few sets of old hair ribbons
      -Oftentimes a few odd junk items - apple cores, daisy chains, rocks with holes in

    Abilities
    Natural Abilities
    • Ability: N/A
    Learned Abilities:
    • Ability: She's quite good at climbing trees, but not too much else
    Other
    RPR Profile (or other website) URL (optional): [ CLICK FOR SITE ]
    Other pertinent info: N/A


    92
    Infirmary / Re: Patient Log
    « Last post by Derp on March 11, 2018, 09:46:02 PM »
    Written in horrible hand writing though less horrible than before
    Treating Healer: Dorax
    Treatment: Image of a tree, heelin sal
    Payment: Image of a tree g

    Treating Healer: Dorax
    Patient Name: Bla (BlakNeos)
    Patient Ailment: a drawing of an ox cart bork ev war
    Treatment: Fis mus fis vine wak
    Payment: no
    93
    Character Sheets / Re: Malex
    « Last post by Malex on March 09, 2018, 04:43:52 AM »
    visitors can't see pics , please register or login

    No, but really... Just updating this!
    94
    Character Sheets / Red Death
    « Last post by Red Death on March 08, 2018, 09:06:24 PM »
    Have you previously submitted an application/character sheet which has been approved? No
    Tell us a bit about your RP experience to date: Been on Furcadia since 2002, but took a long hiatus until the end of 2017 when it seemed right to jump back in.
    Why are you interested in joining the dream? I've been lurking in the dream and RPing a few nights in a row, and have thoroughly enjoyed the setting and other players.

    Basics / Biography Data
    Furcadia Name: Red Death
    Character Name (if different):
    Alias(es): Red
    Species: Dragon
    Subspecies/Race: Demon
    Age: 750
    Apparent Age: 60?
    Gender: Male
    Height: 9' 6"
    Weight: 600 lb
    Build: Lean muscular
    Fur/Skin Color: Black
    Hair Color/Style: None
    Eye Color: Yellow glow
    Markings/Scars: Mirrored crescent scars intersecting his eyes; scars and eyes glow an even, faint yellow
    Appendages: Tail, wings
    Handedness: Ambidextrous
    Primary Class: Warrior
    Secondary Class (optional): Magic-Elemental
    Profession: Hunter/Instructor/Mercenary
    Appearance (Furcadia Description): Nearly ten feet of dragon, cross of serpent and juggernaut, plate and chain concealed in leather, hemp, and cotton cloaked and hooded but for the wings collapsed at the demon's back. Red-black sockets ring gold eyes, intersected by mirrored crescent scars, both aglow in tandem beneath jutting, jagged horns. Long tunic crimson over faded black trousers. Mounted between wings: seven-foot scissors, matching colors save their crescent edges, glistening - twin blades joined by a broad steel pin. Bound to his hip, cloaked with his figure, by most standards a longsword of solid ebony.

    Personality
    Demeanor: Reserved to the point of anti-social and irreverent; doesn't pick fights but will usually join them
    Likes: Wine, violence
    Dislikes: Cute things
    Phobias (if any): Holy magic
    Alignment: Lawful Evil (Dominator)
    Description: They respect the law, but have no concern for others, and tend to exploit the law to rise to power. Often they will engage in merciless, organised, planned killing. Example: Adolf Hitler.
    Cribnote: It's all part of the evil plan.

    Statistics
    Strength (STR): High
    Dexterity (DEX): Medium-High
    Constitution (CON): High
    Intelligence (INT): Medium
    Wisdom (WIS): Medium
    Charisma (CHA): Low
    Overall Evaluation: (76) Very Strong

    (Strengths / Resistances) / Weaknesses
    Strengths:
          1. Lightning magic
          2. Physical damage output
          3. Straight-line speed
    Resistances:
          1. Destructive magic
             - Magic intended to break down Red's corporeal body; lightning, fire, ice, etc.
             - Tangential effects, like ice's property of restricting motion, are still effective. Fire, used right, can interfere with his thermal vision in lieu of the damage it would normally inflict.
             - The only exception to the above is with respect to lightning. Electricity normally causes burns and musculature to seize and convulse, but because of Red's relationship with the sword this element is almost totally null against him. If Fravashi is absent, the tangential effects are mitigated but not null.

          2. Healing magic
             - Magic intended to restore Red's corporeal body. He's stuck mostly relying on his natural healing factor. If this magic is explicitly holy in properties, it actually causes harm.
             - The only exception to this is Red's ability, "Cautery" (see Abilities)

          3. Utility magic
          4. Poison
    Weaknesses:
          1. Holy magic
          2. Attacks from extreme close range
          3. Conventional blindness
          4. Extreme heat sources (vision interference; see Abilities)

    Possessions
    Weapons*
      • Weapon: Warscissor
        Description: Custom twin swords, 7 feet each, with a slight inward curve, designed to freely connect and swivel just above the grips to form massive scissors or to separate for independent use
      • Weapon: Fravashi
        Description: A classical broadsword, functioning more like a short sword relative to his size. Imbued with the soul of a lightning sprite, Faravahar, that grants him a moderate degree (and nearly all) of his magical ability.
      • Weapon: Odachi (one 6' and one 12' overall)
        Description: Not actively carried, Eastern single-edged swords of extreme length for average swordsmen but less so at his scale. Originally intended for defeating cavalry on open battlefields, Red only takes one of these into battle with ample notice in advance and with the expectation of heavy opposition.

      *Red maintains a modest personal armory. Nothing therein has any magical properties except for Fravashi. See RPR for more examples.

      Armor
      • Armor: Standard Loadout
        Description: Visible pauldrons, gauntlets, and boots, entirely practical in design. Patches of steel lining secured within layers of mail and leather along various parts, designed to balance protection with subtlety; for inviting oncoming blows that he can safely take and trap/grapple his attackers. (RPR for details.)
      Trinkets / Items (owned or worn):
      • Item: Misc.
        Description: Wine skin, coin purse, hemp bandages, whetstone and a small bottle of blade oil

      Abilities
      Natural Abilities
      • Ability: Genetic
        Description: Flight via wings, raw physical damage output and resistance
      • Ability: “Serpentine”
        Description: Two-piece lower jaw may unhinge via quadrate bone and forward fangs are retractable to aid in the consumption of large prey, though used mostly as an intimidation tool
      • Ability: “Soulless”
        Description: An empty vessel trapped in the mortal plane, Red's pairing with the sword Fravashi has led to a fusion between himself and the lightning sprite, begetting a gradual increase in Red's native magical potency and bond between the two creatures; but at the expense of his natural eyesight (“Eyes I dare not meet in dreams”), his dual-tone voice (“Terror Song”), and withering restraint of his more violent instincts.
      • Ability: “Terror Song”
        Description: His natural speaking voice is an amalgam of two tones: one a deceptively soothing baritone and the other a lower ethereal rasp. This duet becomes more stark and intense with certain emotions and can be deliberately, significantly amplified.
      Learned Abilities:
      • Ability: “Eyes I dare not meet in dreams”
        Description: A side-effect of “Soulless” and his pairing with Fravashi, Red has been rendered blind. Through intense focus and training, Fravashi's potency has been manipulated to derive an alternative vision tailored primarily to infrared. This form of vision has been functional for centuries at this point and is quite effective, but still has limitations. It gives him a distinct advantage in most settings that complements his skillset, but at the cost of the resolution and detail that normal vision affords. While literate, he cannot see to read or write. Extreme heat sources can distort his perception of the environment, although heat poses little physical threat.
      • Ability: “Cautery”
        Description: He can channel his electrical magic through open wounds and burn them shut. The process is rather painful, despite his resistance to the element, because he's literally turning his offensive magic against himself. The more serious the wound, the more time and energy needed to perform the task and the more painful it is. Mostly useful for repairing wing punctures and minor wounds.
      • Ability: “Imbuement”
        Description: Fravashi's element can be focused and charged into any or all of his extremities or other weapons, temporarily granting them the same damaging effects on contact.
      • Ability: Combat Instructor
        Description: Red has had and provided extensive training and experience over the centuries. His prowess with both natural instruments (claws, fists, etc.) and forged weapons is vast and well-tested, and he can see the combat potential of almost any implement set before him.
      • Ability: Languages
        Description: Many common languages are under his tongue, with functional capabilities in others. Purely a function of his time spent among mortals.

      Other
      RPR Profile (or other website) URL (optional): https://www.rprepository.com/site.php?char=31040
      Other pertinent info: More on Red and Fravashi/Faravahar's relationship:

      The sprite, Faravahar, is sentient and generally pissed off at its situation (and a bit crazy after a few centuries). Its only interaction with the world is through expulsion of its lightning power to inflict harm, which is almost exclusively at Red's discretion.

      Red has no soul tied to his body, and the sword, Fravashi, was sealed hundreds of years ago; that seal is deteriorating with extended abuse. Faravahar's soul and powers have started "leaking" into Red. As a result, Red now has some autonomy with respect to the sword's lightning magic. The cost is Red's natural eyesight and an intermingling of the two creatures' personalities. (Red's discipline and training that helped suppress his early feral tendencies is being gradually undone. This is a sub-plot I'd be curious to play out.)

      When Red and Fravashi are separated beyond a few meters, Red's lightning power diminishes substantially but not completely. The sword's diminishes only somewhat. Since its soul is divided between the sword and Red, both entities' powers will continue to weaken with time until Faravahar eventually dies (I'm thinking on the order of several weeks). The magical attacks that Red can still muster take longer to prepare, and the more potent ones on the RPR Abilities page are unobtainable. The sprite is a malicious prick and doesn't take kindly to new weilders, though (bzzt), and if stolen Red will likely make retrieval of it his top priority.


      [/list]
      95
      Character Sheets / BlakNeos the Wonderor
      « Last post by Arinalca on March 07, 2018, 01:30:16 PM »
      Have you previously submitted an application/character sheet which has been approved? Yes

      Basics / Biography Data
      Furcadia Name: BlakNeos
      Character Name (if different):
      Alias(es): BlakNeos the Wonderor, Blak
      Species: Human, though he usually maintains the guise of a feline Furre.
      Subspecies/Race:
      Age: 24
      Apparent Age: early 20's
      Gender: Male
      Height: 6'2"
      Weight: 223LB
      Build: Muscular
      Fur/Skin Color: White fur with black stripes in feline form, with well tanned skin in human form
      Hair Color/Style: Black, short spikes made to look like individual tongues of flame.
      Eye Color: Royal Blue
      Markings/Scars: Several rows of runes carved into his right arm between the shoulder and elbow, and several scars on his back from being severely whipped
      Appendages:
      Handedness: Right
      Primary Class: Warrior
      Secondary Class (optional): Magic-Arcane/Mage
      Profession: Alchemist
      Appearance (Furcadia Description): Eyes like serene pools of water take in everything around with a strange curiosity. He walks tall, with his chin high. A black leather trench coat hangs from his shoulders, draping to the top of matching leather boots with thick rubber soles. Black cloth pants hang loosely over his legs, held up by a sturdy leather belt. Blue shirt is tucked into his pants, the sleeves appear to have been torn off, and the collar torn open to allow for broad shoulders, and the coat is worn in almost any environment and weather condition. A sturdy arming sword hangs from his left hip. If one were lucky enough to see him without his coat they would find several rows of runes carved deep into his upper right arm.

      Personality
      Demeanor: Calm, and egotistical, and friendly
      Likes: Himself, being right, showing off, helping those in need, fried kelp chips, and his pet demon squirrel Sammy.
      Dislikes: Being wrong, being corrected, slavers, and not being the center of attention.
      Phobias (if any): Being enslaved again
      Alignment: Lawful Neutral (Judge)
      Description: They are disciplined and believe that adhering to and enforcing laws and traditions is the most important thing. They will not generally go out of their way to help others but will intervene to stop crime.Example: Asimovian robots .
      Cribnote: Follow the rules and don't get involved.

      Statistics
      Strength (STR): High
      Dexterity (DEX): Medium
      Constitution (CON): Medium
      Intelligence (INT): High
      Wisdom (WIS): Medium-Low
      Charisma (CHA): Medium-Low
      Overall Evaluation: (70) Strong

      (Strengths / Resistances) / Weaknesses
      Strengths / Resistances: Highly intelligent, can use runic magic to create objects, or manipulate matter into new material, He also has the ability to open tears in the fabric of interdimensional space to move between dimensions.
      Weaknesses: His runic magic won't work inside of Etla, some of his runes have changed, or their definitions have changed and throws off his magical abilities. While in Etla he will have difficulty opening new portals to move about, or to leave.

      Possessions
      Weapons
      • Weapon: Arming sword.
        Description: The blade is black, all the way to the cutting edge, though it is most definitely made of metal. On either side of the blade a series of runes have been etched in and inlaid with silver. The quillons extend out about three inches on either side of the blade and appear to be made of some sort of hardened gold.The hilt just a little longer than necessary for single handed use to allow him to grip the pommel for a stronger attack, though it isn't quite long enough for it to be considered a bastard sword. A black diamond is set into the end of the hilt to act as the decoration of the pommel, secured by heavy metal claws of the same material as the blade.
      • Weapon: Claws.
        Description: In his feline form he has small, extendable claws in the tips of each finger. Though, unlike true felines, they don't retract all the way, still giving him the appearance of fingernails, albeit narrow and sharp fingernails.
      Armor
      • Armor: Leather trench coat
        Description: This coat was made for him by a friend. This friend used feathers of force, from his own wings, to create a layer of force chain mail to line this coat with. The mail is near weightless, and allows the coat to be worn as if it were armor, though the way it's made it provides a little less resistance than usual chain, though doesn't hinder his movements, or the natural flow of the coat in the wind.
      • Armor:
        Description:
      Trinkets / Items (owned or worn):
      • Item: On the Multiverse
        Description: He carries a large book with him entitled "On the Multiverse" that he uses to map out the multiverse, jotting down notes and equations from time to time. This is kept in his actual home, which he has access to through a static portal kept just inside the mouth of one of his coat pockets
      • Item:
        Description:

      Abilities
      Natural Abilities
      • Ability: Portals
        Description: Blak can open a hole, or tear, in the fabric of the multiverse to allow him travel between dimensions. He can use this ability to move from place to place within the dimension he's on. He can use it to transport objects by the same means, a crate of food, a fist, a kick, or even a kiss.
      • Ability:
        Description:
      Learned Abilities:
      • Ability: Runic magic
        Description: While he doesn't focus on any specific school he is most skilled in transmutation and earth magic. He has very few offensive abilities through his runic magic, and is also unable to use it while inside the rift, so I'm not entirely sure why I'm listing it here, but there you go.
      • Ability: Alchemy
        Description: He's a skilled alchemist and often times combines his runic magic with alchemy in what he calls Runic Alchemy

      Other
      RPR Profile (or other website) URL (optional):
      Other pertinent info:


      96
      Infirmary / Re: Patient Notes and Payments
      « Last post by Dralt on March 03, 2018, 11:24:50 PM »
      A scarcely seen human was deposited in the infirmary in the early hours of the morning. The young man came carried by Lord Dralt, dressed strangely in neat trousers and an oversized grey bathrobe, abdomen bound tight in numerous layers of gauze. What wreckage lie beneath was terrible to behold: a stomach sliced open and lined with the sludge of rot. Dralt would depart as quickly as he had arrived, leaving verbal instructions to send a courier for his home once treatment concluded, assuring he would cover mail and medical expenses himself... regardless of whether or not the patient- unconscious with shallow breaths and weak pulse- survived.

      Spoiler: OOC log (click to show/hide)
      97
      Character Sheets / Karth
      « Last post by Karth on March 02, 2018, 09:34:23 PM »
      Have you previously submitted an application/character sheet which has been approved? Yes

      Basics / Biography Data
      Furcadia Name: Karth
      Character Name (if different): Karth Adonis Taylor
      Alias(es):
      Species: Furre
      Subspecies/Race: Red Fox
      Age: 25
      Apparent Age: Mid-Twenties
      Gender: Male
      Height: 5' 6"
      Weight: 150
      Build: Toned
      Fur/Skin Color: Orange
      Hair Color/Style: Red, Very Long
      Eye Color: Yellow
      Markings/Scars: Here and there, mostly under the fur.
      Appendages: Tail
      Handedness: Right
      Primary Class: Ranger
      Secondary Class (optional):
      Profession: Hunter/Adventurer
      Appearance (Furcadia Description): Unassuming and mild mannered red fox, some sort of mercenary with little in the way of outstanding features, save one very obvious trademark. His hair, blood red with a vibrant hue, is usually kept back in a very thick braid that falls all the way down to his feet. He's often seen petting it or otherwise making sure all his hair is neatly tucked into the hold, and odder still is how the length of his mane refuses to taper off, thick and heavy looking all the way down, secured at the end by a heavy gold band. Equipped with two swords and a bow for standard adventuring, he appears to be a fairly run of the mill questing sort aside from that quirk, but any male with super-long hair is bound to catch flack at some point.

      Personality
      Demeanor: Determined, Deliberate, Focused
      Likes: Long hair, music, speed, puzzles, flowers, trying new things, going new places.
      Dislikes: Anything happening to his hair. Apostates. Corrupt Law Enforcement. The word "No."
      Phobias (if any): Snakes and spiders.
      Alignment: Chaotic Good (Rebel)
      Description: Strong believers in freedom who like to make their own way and hate people who bully other people and try to push them around. They will often have a strong moral code which may not agree with the law. Example: Robin Hood .
      Cribnote: WE DON'T NEED NO STINKING BADGES!

      Statistics
      Strength (STR): Medium
      Dexterity (DEX): High
      Constitution (CON): Medium
      Intelligence (INT): Medium-High
      Wisdom (WIS): Low
      Charisma (CHA): Medium-Low
      Overall Evaluation: (61) Strong

      (Strengths / Resistances) / Weaknesses
      Strengths / Resistances: Unusually lucky! Fate seems amused by Karth, and he's gotten out of a lot of sticky situations by chance.
      Weaknesses: Eroded magical resistances, his step-mother spent as much time as possible making him susceptible to magic. His aetheric soul is weak.

      Possessions
      Weapons
      • Weapon: Rapier
        Description: It's a rapier. His thrusting sword, Duelist.
      • Weapon: Bow
        Description: A short-long bow? Hard to tell, it's sort of a bastard of the two.

        Bows don't have names.
      Armor
      • Armor: He doesn't usually wear armor.
        Description: When he does, he was given it. But he can use all the kinds of light armor.
      • Armor:
        Description:
      Trinkets / Items (owned or worn):
      • Item: His Mother's Hair Tye
        Description: Likely how he got his hair so long. It makes it so the follicles of his mane can repair themselves. No split ends, no dead strands, and when cut, the tresses can repair themselves.
      • Item:
        Description:

      Abilities
      Natural Abilities
      • Ability: None
        Description:
      • Ability: None
        Description:
      Learned Abilities:
      • Ability: Survival
        Description: He can make it on his own in the wilderness. Trapping, cooking, basic first aid, he wouldn't die if he was stranded somewhere if he had any kind of resources to take advantage of.
      • Ability: Combat
        Description: He did pick up fencing when he was growing up, but his real love came from archery.

      Other
      RPR Profile (or other website) URL (optional): https://www.rprepository.com/c/karth
      Other pertinent info:


      98
      Twin Drakes Archives / Guildmistress on Leave
      « Last post by Epitome on February 26, 2018, 05:35:53 PM »
      A simple posting has been left upon the guild board.

      Quote
      During the following weeks, the guildmistress will be away on leave. Queries requiring her attention should be send via courier to her home. She thanks the members of the Guild for their ongoing patience and eagerly looks forward to returning to work.   
      99
      Character Sheets / Re: Liam Mac Seanlaoich
      « Last post by Derp on February 23, 2018, 10:47:16 PM »
      Derpproved!

      Derp approval
      100
      Character Sheets / Re: Liam Mac Seanlaoich
      « Last post by Liam on February 23, 2018, 01:28:24 AM »
      Done and done.