Vallahd · 3550
Resistances: Negative magics such as shadow magic, abyssal, and demonic, and has a decent resistance towards physical damagesWeaknesses: Light Magic and swimming
Two forces that are conflicting by nature given an equal ground and existence inside an item via the adamantium that it's in and the fire enchantment that acts as a barrier between them, as neither the light energy or shadow energy can be summoned without the fire intervening and intertwining itself into that magic.
Val is capable of Fire, very minorly Water, some Earth, and very few Air spells. He can perform general Arcane magics, and has an understanding of light magic, since it's his duality, but can perform very little of it. He has a strong understanding of runes, and has been studying, though rarely practicing, in the fields of Necromancy, Chronomancy, and attempted to develop his psychic ability: Of which he has none. He has items that allow him to manipulate Void and Demonic energies but he himself does not posses the ability.
"The shadow exclusion zone size is exponential to how much mana he uses to make it. Say Vallahd has 2000 mana to work with, the first 20 would get about 2 feet wide, then 40 would get another foot, and so on. The normal size in diameter the zone will be put at is about 30 feet in all directions, which takes up half of Vallahd's mana pool, but cuts the cost of his spells by 1/3 and allows him to use his shadow form without burning up in day light.Thanks to Val being a half elemental, he has a decently large mana pool to work with."
Though again, Val is retired from fighting.