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Basics / Biography Data
Furcadia Name: Mitsuki K'valen
Character Name (if different):
Alias(es): Raven's Feather
Species: Trys'tet
Subspecies/Race: Appears as a kitsune mimi
Age: 18
Apparent Age: 18
Gender: Female
Height: 4'10"
Weight: 98
Build: Athletic
Fur/Skin Color: Slight tan
Hair Color/Style: Snowy White, springy curls to her upper back
Eye Color: Golden and glow softly
Markings/Scars: Tribal Wings in silver and glow on her back (Image in RPR)
Appendages: Hidden wings
Handedness: Left
Primary Class: Psionicist
Secondary Class (optional):
Profession: Tinker (psionic items that mimic magitech)
Appearance (Furcadia Description): She wasn't a particularly tall woman. Standing at a whopping four feet, ten inches, the diminutive woman had a pretty athletic build. Hair was a snowy white, with a pair of fox ears sticking out of it, always twitching and moving about, her eyes were a brilliant golden colour that even gave off a soft, luminescent glow. She certainly resembled a human, aside from the fox ears and the snowy fox tail that swished about behind her. She was dressed in a simple short yukata with light blue cotton, trimmed with white and the trim embroidered with blue lilies.
Personality
Demeanor: Bubbly and cheerful
Likes: Sweet things, sour foods, the smell and taste of blood, sunlight, moonlight bathing, her family, tinkering with mechanical objects, building her psionically charged mechanical objects (usually small toys and knickknacks), fish (edible)
Dislikes: Being bored, seeing her mother cry, people who try to impress her, bitter foods, most meats, being hurt physically or otherwise.
Phobias (if any): Fire
Alignment: (http://"http://eileadora.com/index.php?topic=11.0") True Neutral (Undecided or Balanced)
Description: This can mean either of two things, depending on whether the character is actively or passively neutral.Active neutrals (the Balanced type) are very rare. They are philosophically committed to maintaining the Balance, and will tend to join every fight on the losing side. Passive neutrals (the Undecided type) are somewhere in the middle on both the Good-Evil and Law-Chaos axes. The passive neutral alignment can also apply to creatures with no moral sense such as animals. Example: Zen masters (Balanced), animals (Undecided).
Cribnote: I'm not getting involved / All things must be in balance.
Statistics
Strength (STR): Low
Dexterity (DEX): Medium
Constitution (CON): Medium-High
Intelligence (INT): High
Wisdom (WIS): Medium-Low
Charisma (CHA): Medium
Overall Evaluation: (61) Strong
(Strengths / Resistances) / Weaknesses
Strengths / Resistances- Strength / Resistance: Plantspeech
Description: Trys’tet automatically gain the ability to speak with flora. They can communicate and understand them with relative ease. They can the bonus language of Plantspeech racially. - Strength / Resistance: Trys’tet Soul Plant
Description: All Trys’tet have a plant their soul is tethered to. This tether cannot be broken except in the event of the Soul Plant’s destruction. Should a Trys’tet be felled by any means, their soul is returned to their plant where they are regrown in a month. This is a harrowing experience and the wound that slays the Trys’tet leaves a mark on their soul in the form of a scar that remains on their body. Destroying this plant makes the Trys’tet vulnerable. Should the plant be destroyed and then the Trys’tet killed after, the Trys’tet is permanently slain with no recovery without aid of outside influence. - Strength / Resistance: Psionic
Description: Trys’tet are psionic creatures. Many are in possession of psionic abilities, whether that manifests as empathy, telepathy or a kinesis of some kind, they all have some sort of psionic prowess. - Strength / Resistance: Trys'tet Constitution
Description: Secondary: Increases ability to take damage quite high, granting damage reduction of one level. - Strength / Resistance: Trys'tet Intelligence
Description: Primary: Increases ability to learn and retain knowledge. Grants an eidetic memory and the ability to retain pretty much every piece of information fed to it. - Strength / Resistance: Desire Venom
Description: The Desire Venom comes in many forms. This venom is an alluring neural toxin that is designed to kill when in high doses. Trys’tet Prime have this venom in tail spikes and fangs. One with this venom can put that venom in claws, blood and in any fluid in their body.
Weaknesses- Weakness: Wilting
Description: While a Trys'tet can survive on regular food, it is only a temporary substitute. Trys'tet need regular access to water, sun, and soil. Food turns to soil in the Trys'tet digestive system, but it is taxing on their body and takes a lot of energy to do so. Eating normal food only will starve a Trys'tet in a matter of weeks. If they do not have access to all 3 things, they will begin to wilt. They will show signs like their hair will turn brown and dry out. Their abilities will become weaker as time goes on. Without water, they burn more easily and take more damage from it. However, plants are very durable. Completely devoid of nutrients, water, and light, it will still take 2 months for the Trys'tet to die, though they will go into a coma after 4 or 5 weeks depending on how durable they are. No matter how long they are without food, it will only take them a few days to a week to become revitalized should they get what they need. - Weakness: Fire Weakness
Description: All of them are severely weak to fire, though there are occasional exceptions to this as there have been some that are resistant to it or outright immune due to plant type or special abilities. Wounds inflicted by fire leave scars providing the Trys’tet is weak to fire. All wounds inflicted by fire are treated as one wound level higher and cannot be regenerated by energy expenditure. - Weakness: Ability Score Detriment (Strength)
Description: While Trys’tet are in possession of supernatural ability traits, they also have a key flaw. With this flaw, one of their ability scores suffers a penalty. This is chosen by the player and can be any of their attributes that are not enhanced. The detrimental ability score cannot go higher than that of the average furre/human. More often, this ability score is significantly lower than average and tends to be a negative on them.
Strength
Detrimental Stat: Character can only carry 3/4 of what one of their strength can usually carry and strength-based weapons are unwieldy to them. - Weakness: Magic Void
Description: Trys’tet are incapable of using magic. They do not have the capacity for magic, as they cannot tap into the ley-lines or magical forces. - Weakness: Essence Hunger (Soul essence)
Description: While unique to each House, all Trys'tet must also feed on a type of essence. They can keep up to 6 units of essence in their body at one time and lose 1 unit every week. If they only have 2 left, their hunger is overwhelming and they lose the use of their abilities. If they only have 1 unit left, they frenzy until they satisfy their craving. At 0 units, they go into a coma until they are fed by another the essence in which they need. See the different clans for specifics. After being in a coma for 2 weeks the Trys’tet dies and is reborn from their tree (see Soul Plant) but are permanently affected by a Trys’tet Vulnerability. - Weakness: Curse of Hunger
Description: The trys'tet is always hungry for essence. They must feed at least once a week or else they begin to feel the effects of their essence hunger frenzy. - Weakness: Permanent Addiction: Blood
Description: She is addicted to the taste of blood. It doesn't feed her or sustain her, but she has to feed her addiction to blood at least once a day. This can be simple to acquire, but some types of blood are more satisfying than others. At the sight of blood, she would need to use her willpower or end up needing to sate her addiction to blood.
Possessions
Weapons- Weapon:
Description: - Weapon:
Description:
Armor- Armor:
Description: - Armor:
Description:
Trinkets / Items (owned or worn):- Item: Cigarette Case
Description: A silver cigarette case that can hold up to ten rolled cigarettes. The front of it is engraved with a cursive letter R - Item:
Description:
Abilities
Natural Abilities- Ability: Regeneration
Description: Trys’tet as a species are very hardy. While they do not possess instant regeneration, they do have the capability to expend their stored energy to re-attach limbs and recover from most injuries. Utilizing their energy pool, a Trys’tet can regenerate a wound level of a wound per point of expended energy. Reattaching limbs requires two points to re-graft to their body. - Ability: Shapeshifting
Description: Trys’tet are capable shapeshifting into three forms. They capable of taking on their anthro form, plant form and two other forms of their choosing. Once chosen, these forms are locked and cannot be changed without significant effort. To change these forms, a Trys’tet must return to their tree and meld with it, realigning their body to the new chosen form.
Learned Abilities:- Ability: Precognition
Description: This ability comes and goes without control. This does little other than occasionally catching a glimpse of the immediate future, which can come in handy to avoid traps, dodging some blows or other such things. This doesn't mean she always gets these flashes. - Ability: Future Sight
Description: This ability is one she also does not have control over. This causes her to see further into the future as a possible outcome, though under the effects of it, her speech tends to get cryptic and she generally doesn't recall the episode. Touch with her has a slight chance of triggering it. In game terms, if you wish her to catch a glimpse of a possible future (like a death or something) feel free to contact me via whispers and we can totally discuss it! - Ability: Surface Scan
Description: Mitsuko can turn this on and off, turning it off requires no effort, but turning it on requires her to take a moment or two. It is assumed this is on, unless otherwise stated. - Ability: Mind Read
Description: A more potent version of Surface Scan. This allows her to delve deeper into someone's mind to discover whatever awaits her there. She has learned to see both the real world and the world inside someone's mind simultaneously, though this is taxing and she can only maintain the connection for a couple minutes at most. - Ability: Mind Blast
Description: Taking 3 turns to activate, this releases a keening screech inside someone's mind, like a blast, to send them reeling and confused. Mental barriers or mind affecting attack resistance makes it more difficult and may require a roll for failure (determined by the victim of the Mind Blast. Please be reasonable about it? I will make an effort to do the same!)
Other
RPR Profile (or other website) URL (optional): https://www.rprepository.com/site.php?char=100815
Other pertinent info:
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