remanlongtail · 6007
Guns should be 3 prep. Load, aim, fire. We always played them that way when we first decided to allow them but I know we have no mention of their use in the rules...For the rough date we use to compare to actual history... (late 1500s/early 1600s) we recognize matchlocks, flintlocks, and early blunderbuss. We do allow for some MINOR magical/technological upgrades so long as it doesnt strip out the need for preps and doesnt give it a perfect aim.These weapons were not 100% accurate. Misfires happen. They can be powerful though and thus should still be prepped so the person you're shooting at has time to react.