RPR Link:
https://www.rprepository.com/c/solaria/231641Furcadia Name: Solaria Starwisp
Character Name: Solaria
Aliases: Solaria, Talsa
Species: Cat (domestic)
Age: Young-Adult, roughly 17
Gender: Female
Hight: 5'2
Color: White fur with blonde markings, Violet hair.
Eye Color: Blue with a hint of violet
Markings/Scars: Abnormally flawless
Weight: Estimated 100 lbs by looks
*Real form his hidden in spoiler tags below.
Reveal them if you've seen Solaria's actual form, or don't mind spoilers.
--Real Form--Actual Species: Starwisp (Plasma wisp)
Actual Age: Unknown, seems young adult
Actual Height: 1 foot diameter
Actual Gender: Ostensibly Female
Actual Color: White core with violet, blue, green, and yellow blotches
Actual Weight: 10 lbs
Demeanor: Quirky, curious, playful, likes to tease in a friendly manor, heavy thinker
Alignment: Chaotic Good
Profession: Wanderer
StatisticsStrength (STR): 8 (Weaker than an average person)
Dexterity (DEX):15 (Can catch small thrown objects and dodge efficiently)
Constitution (CON): 8 (Can take a hit, but easily knocked down)
Intelligence (INT):16 (Above average intelligence)
Wisdom (WIS): 11 (Typical wisdom(
Charisma (CHA): 14 (Generally pleasant to talk to, good at bluffing or persuasion)
Appearance *Characters with special senses/abilities see bottom for special details. Eg. scent, true sight, etc.
visitors can't see pics , please
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loginSolaria appears to be a common white domestic cat furre with white and blonde fur over her body. Her hair and tail dyed an outrageous bright violet that she doesn't seem to find out of place at all. Even her eyes though blue seem to show a hint of violet in them as well.
Her build is quite thin, almost frail looking but healthy. By a guess she would only weigh a bit over 100 pounds.
She almost always wears a thoughtful expression on her face but even casually observing her she seems to lack understanding of the most basic mannerisms or social conduct with a chaotic personality to boot.
She always dresses heavily, keeping most of her body covered up, even wearing thin gloves over her hands.
She may be wearing perfume. But if she were not, she doesn't appear to have a scent at all. Scented characters would only smell quartz and a bit of ozone.
--Real Form--visitors can't see pics , please
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loginSolaria's form is nothing but plasma contained within an egg-shaped crystal shell. An impenetrable white glow burns in the center with violet, green, blue, and yellow blotches of colour slowly swirling around inside what one would for lack of better description call a miniature white sun the size of a human head. She or it, floats in the air seemingly effortlessly. Occasionally brief glimpses of wispy white hair-like tendrils of energy dance from the shell across the air to nearby surfaces harmlessly. No noticeable sensation felt if they touch your skin.
Somehow, the glow always seems to the most dense towards one side of the shell, giving the suggestion that's where this.. creature, is looking.
Weapons-
Short Staff - A simple shortstaff carved out of quartz. Balanced with blunt ends
--Hidden Weapons--- Electric Shock - Able to deliver a low amperage, high voltage electric shock. Non-lethal, much weaker than a taser. Causes typical organic opponents to jerk away uncontrollably for just a second or two. Hurts the same as a strong static shock. Costs fatigue.
- Plasma bolt - Fires a tiny chunk of her own plasma body at a target. Can cause fires to flammable materials or metals glow hot for a few seconds. Can burn flesh. Every shot comes at a cost of Solaria's own constitution. She's literally using up her own body with each shot.
- Focused beam - Effectively a laser beam of low intensity. Can start a fire in a several seconds to paper, or several minutes to wood. Temporarily blinding if shined in someone's eyes
Abiliies-
Mimicry - Can repeat and learn most sounds in the typical sound spectrum including voices or sing.
--Hidden Abilities--- Illusion - Can project detailed illusions up to 5 meters away.
- Cloak (Invisibility) - Directly a product of Illusion ability to become nearly invisible with minor flaws such as refracted light (Think of the Predator movie or the heat waves above a BBQ). The flaws are more significantly noticeable when moving. This approach is far more taxing than a normal illusion as it requires constant concentration. It is far easier to just hide inside an illusion eg. A furre, large plant, etc.
- Telekinetic Field - Just over 2 meter diameter field all around Solaria can telekinetically manipulate everything around her using her invisible tendrils to high precision. These are also what make her mobility possible and per illusions appear solid.
- Tethered Levitation - Appears to float in the air however all movement is achieved by the countless hair-like invisible tendrils of energy that give her the telekinetic field. These tendrils latch onto, or push off of objects, walls, ceilings, etc. This does not allow for true flight in the air. There must be things nearby to push or pull off of. Climbing up walls is effortless.
- 360 Vision - 360 all around peripheral vision. Focused vision is roughly 90 degrees.
- Craft crystal - Natural substance Starwisps create to build shells for their bodies and make tools. Silica (sand), quartz and similar silicone materials can be converted slowly into this material in which a Starwisp can craft into mundane items similar to a glass blower. Crystal details below.
--Real Diet--Diet
Consumes sunlight/firelight, silicone, and other base elements out of the air. She is unable to eat organic food in her illusion form so needs to be creative how to make it appear like she's eating when put on the spot.
*Below has major spoilers but important for characters with special abilities such as:
-Good sense of smell
-Telepathy
-Sense energy
-True Sight
-Field of sensation/Blind sense
--All other pertinent information. Heavy spoilers--
Abilities - Although Solaria has a lot of utility at her disposal such as her illusions and tendrils that play both roles in moving her around, grasping objects, and making her form appear to be solid to the casual observer, she is quite fragile and ill equipped for combat. Although she can grasp several things at once, her total strength in all areas combined cannot exceed that of what a weak teenager could hold. The mere attempt at holding a weapon such as a sword would take every ounce of her strength to lift off of the ground let alone swing it.
Strength/Solid Illusions - The solidity of Solaria's illusions are limited to her reach. Only illusions within 2 meters can seem solid but if someone pushes on the illusion harder than her strength can manage the illusion will collapse. Illusions that are not solid appear real but are merely light and can be passed right through.
Tethered Levitation - Solaria's plasma tethers are typically invisible, but occasionally characters may catch a glimpse of them if she is not actively hiding them using an illusion. They resemble a plasma globe except much thinner, transparent, and longer. They grab objects using a combination of static friction and diamagnetism which works on virtually all materials. It will fail on surfaces that are magnetized or abnormally/magically slippery or incredibly smooth.
Illusion Flaws - Solaria's illusions are purely tricks by adding, redirecting, or refracting light. As such her illusions work in reflections/mirrors and will work against some forms of True Sight if the user's True Sight only works on mental illusions rather than physical light illusions. They are aided by her ability to mimic sounds like footsteps, breathing, and talking to seem real, and using her tethers to make the illusions seem solid using her strength to push back in the matching shape of her illusion. However this method comes with several faults.
-The weight of the illusion can be no more heavy that Solaria herself plus what strength she can use to pull downwards towards the ground while also pushing back where the illusion is being held. As such Solaria's furre form feels like a mere 25 pounds when trying to feel heavy.
-Solaria cannot perfectly mimic complex textures. An illusion feeling like a table or cloth is easier than fur or flesh. As such Solaria cheats by having her furre form wear gloves and avoids letting people touch her face.
-Solaria's illusions have no smell. Only her natural faint smell of ozone or quartz.
-Her illusions also have no taste.
Crystal Crafting - If given the time, Solaria can craft any solid object out of crystal so long as she has a supply of good quality silica (sand) or quartz at her disposal but the end product is merely glass/quartz with imperfections that make them look frosted with blotches of color similar to amethyst. The size and complexity of the end product would determine the time. For example:
Guitar pick - 30 seconds
Tiny 2 inch low detail ornament - 10 minutes
Basic Drinking glass - 7 minues
Glass Sword - 6 hours *It's still just glass, and thus will break down as fast as you'd expect glass would
Specialized lock pick - 30 minutes uninterrupted time with dice roll for trial and error, needing to restart if failure *Crafting the pick is one thing, knowing how to use it is another. Solaria does not know how to lockpick.
Life sized statue of a furre - 16 hours with prepared materials
Senses - Solaria's senses are as follows:
Vision: True 360 peripheral vision on both x and y axis, but focused vision is 90 degrees. She can turn her attention to any side of her body as fast as an eye would. Temperature is visual via infrared vision but it is not detailed enough to make out details of people in darkness, only silhouettes.
Smell & Taste: Utterly lacks both senses.
Touch: Can sense pressure and texture through her tendrils.
Sound: She hears sound through the vibrations picked up by her shell or tendrils the same as an ear.
Proprioception: It's very difficult to make Solaria dizzy or confused about orientation. However if rendered unconscious or hit with a jolt. It may take time to right herself. Otherwise she has a constant unconscious awareness where her body, tendrils, and illusions are at all times.
Cases of Magic - Solaria cannot use typical forms of magic, but is still vulnerable to it assuming they work on her unusual physiology. For example she has a mind, but nothing that quite matches a brain for organic creatures.
Plasma body - Although Solaria's plasma body would make it a very bad idea for someone to stab her with a metal weapon or bare hands without a chance of suffering major burns, the damage is a two-way street. For every bit of energy, intentional or not, that Solaria burns something or someone with her plasma, she in turn loses that plasma that makes up her body, effectively starting to kill her. If she loses too much plasma she will die in a small explosion.
Recovering from such 'injuries' is at par with a furre suffering major burns. Taking weeks to heal (make up for) lost mass. Like an organic body, significant damage will interfere with her natural functions, especially non-critical complex functions like illusions.
Magnetism - Solaria's body is very much like a miniature sun. What keeps the plasma in is intense self-contained magnetic forces that are localized inside her core. She cannot use this magnetism outside her body other than in the form of he tendrils she uses to move around with. But this does make her vulnerable to powerful outside forces of magnetism as it will interfere with her own that keep her body intact. As such she avoids powerful magnets. Her crystal shell does not help very much in keeping the plasma contained. It's purpose is to keep things from poking at her plasma body for both her own and others protection.
Starwisp Species - Starwisps are a foreign species to Eleadora. Their origin isn't known by locals and a secret Solaria keeps to herself. They may not be even from this world. Either way, Solaria lacks whatever form of transportation that was used to get her here.