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Character Sheets / Re: Application for Abigail Wilde« on: October 12, 2015, 08:46:40 PM »
Yes. That is the one. That's what the Queen is =P
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Character Sheets / Re: Application for Abigail Wilde« on: October 12, 2015, 07:16:40 PM »
Curious if you're referring to Furcadia's Vampyre or Mephisto's?
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Q&A / Re: First Post (aka How to Pronounce Things)« on: October 12, 2015, 12:05:40 PM »
Where the portal is? Or where we're located ICly?
The dream is in Imaginarium near the corner. You can also 'join Etla Isle, the bot will auto-summon. As for IC location. It can be found southwest of Kasuria, but exists in another realm/dimension. The waters around it serve as a rift, allowing people to travel back and forth between realms and times. 66
Continuity Knowledgebase / Legal Code« on: September 27, 2015, 01:19:49 PM »
Overview of the Legal System in Eileadora/Etla Isle
Legal Hierarchy The following is the hierarchy of legal figures:
City Guard The city guards are responsible for the protection of those within city limits, as well as just outside of the city. They are also responsible for apprehending and confining criminal offenders until a trial can be arranged. All citizens are required to obey orders given to them by city guards. The Captain of the city guard is responsible for making sure the city guards do not abuse their power. Any citizen may approach a guard with a request for assistance. The guards are stationed all around the city, so it is likely that, despite understaffing, one is not far away. However, those in the underground waterways or more distant quarters of town may be out of earshot at times. Royal Guard (Bloodsworn) Queen Elora's private royal guard, the Bloodsworn, are responsible for the protection of the Queen herself, and it is only to the Queen that they answer. They operate out of the castle, although they may at times go into the streets to look for possible threats and to seek information that may be of importance for security matters. They are not responsible for apprehending criminals or assisting/interfering with the duties of city guards, but may choose to do so if extra help is needed. City guards must obey royal guard orders, however, as they are seen as coming from the Queen. Imprisonment / Posting Bail The royal prison, in the lower levels of the castle, is where accused criminals are brought to await trial. Unlike in modern society, where prison time is handed out as a sentence, jails in this time only exist to make sure the accused is available for trial. Therefore, jail stays will vary, depending on how long it takes for a trial to be arranged. Usually, judgment is brought within a few days, however. For those who can afford it, bail may be posted by another party, who thereby ensures that the accused will appear for trial. In the case of severe crimes, even bail may still require house arrest with a guard present. Vigilantism The protection of citizens and maintenance of order is the duty of city guards. However, those able and willing to protect others will find that, so long as they are acting in the defense of others, they have little chance of facing legal troubles if they must use violence. This is especially true of paid private guards, who must often use force to protect their masters' persons and possessions. In addition, those registered with the Fighter's Guild have limited license to make citizen's arrests and greater latitude as regards interfering in fights. Categories of Offense: An offense may be categorized as either a misdemeanor, a felony, or a capital offense.
An offense may also be either civil or criminal.
List of Misdemeanors The following offenses are considered misdemeanors:
The following offenses shall be considered felonies:
List of Capital Crimes The following offenses are considered capital crimes. They are all criminal in nature, and punishable by death:
Mitigating Factors The following factors may be contested to lessen punishment for a crime:
The following factors will work against a plaintiff at trial, or at least will not work as mitigating factors:
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Q&A / Re: First Post« on: August 28, 2015, 10:09:33 AM »
I definitely obliterated the last name but was pretty close on the first.
While we're at it.. I've always pronounced Eileadora as Eye-lee-door-ah 68
Character Sheets / Hyleori [Herbalist/Alchemist]« on: August 23, 2015, 02:22:03 PM »
Basic Info:
Full Name: Hyleori (translates to 'Watchers of the Woods') Aliases: None Species: Tree Nymph Subspecies/Race: Meliai (Nymph of the Mountain Ash) Age: 132 years Apparent Age: mid 20s Gender: Female (as all tree nymphs are) Height: 5' Weight: 106 lbs Build: Curvy/Hourglass Complexion: Fair with green undertones Markings: Patches of darker skin with a bark-like texture. Hair Color/Style: Cinnamon with red highlights. Long - down to her butt, some braids and dreads with beads and bits of nature woven in. Eye Color: Pale green with flecks of yellow Appendages: Branch-like horns wrap back around her head and sometimes sprout leaves. Handedness: Right Primary Class: Merchant Secondary Class: N/A Profession: Master Herbalist / Bee Keeper Appearance: Short in stature, this tree nymph stands about 5'. She is quite curvaceous for her size and typically wears form-fitting fabrics to accentuate this. Skin is pale with a greenish hue, scattered with darker patches that look a bit like bark; a thin, natural armor. Flowing waves and bouncy curls hang down to her butt. Thick braids keep her hair from tangling in the branch-like horns that curl back along her head. Personality: Demeanor: Shy and polite. She attempts to be cheerful and optimistic whenever possible Mannerisms: Shy around new people/creatures. Mistrusting of dark/evil/unnatural beings. Kind-hearted and mostly just wants to help others live harmoniously. Likes: Nature, sunrises and sunsets, rain Dislikes: Lightning, fire (especially forest fires), evil beings Phobias: Harm/Disaster coming to her family or her hearth tree, being struck by lightning Alignment: True Neutral Statistics: Strength - Low Dexterity - Med-High Constitution - Low Intelligence - Med Wisdom - High Charisma - High Resistances: Most magicks (depending on their nature and strength), Charm, Weaknesses: If separated from her grove for too long she will die (within 24 hours). If her tree is killed, she will likely die soon as well. Also weak to cold iron as she is a fey creature. Possessions: Weapons - Long Bow - nothing special about it but she rarely even carries it. Armor - Natural Armor - Hy has a thin layer of bark-like skin which she can strengthen to protect herself. Just like hacking into a tree, though, it isn't terribly strong. Trinkets - Hy carries very few items and doesn't like to adorn herself with jewelry. She does have a coupe of keepsake boxes in her shop where she stores anything precious to her. Abilities: (Natural) - Tree Form - Can take the form of a tree or shrub. Can only be discovered by a detect magic spell. [Instant cast] - Escape - Can disappear into any nearby tree, unless she is startled. [Instant cast] - Charm - Short term (1-2 hours) mind control, typically making the person more trusting of her. Is dependent upon the individual's mental resistance. [1 count spell] - Suggestion - Influence another's course of action. Lasts 1-2 hours or until the action is completed. Is dependent upon the individual's mental resistance. [1 count] (Learned) - Entangle - Grasses, weeds, bushes, vines and even trees wrap, twist, and entwine about creatures in the area. Lasts 2 rounds or until broken. [2 count] - Deep Slumber - Put individual(s) into a trance-like sleep. Can affect everyone in an area. Lasts 1 round. Is dependent upon the individual's mental resistance. [2 count] RPR: http://www.rprepository.com/c/hyleori Other Pertinent Info: Scent: She smells like a tree, mossy and earthy with the lingering smells of the spiced, herbal incense she burns in her shop Aura: Pink and Green - Pink Aura people are by nature loving and giving. They love to be loved too. Because of this they gather around them close friends and family at every opportunity. The Pink Aura individual is a natural healer, highly sensitive to the needs of others and has strong psychic abilities. Green Aura people are highly creative and very hard working. They strive for perfection in everything they do. They have a very determined and down to earth nature and will not allow fanciful dreams and unrealistic ideas to color their world. Energy: Hy has a very strong energetic field. Those sensitive to magics and energy will often feel her proximity before seeing her, though her energy is always loving and kind, and well.. earthy. Those of a negative, unnatural or evil alignment will always be felt when they enter her field, though she's become quite skilled at blocking them out. 69
Character Sheets / Prisishis [Brothel Manager]« on: August 23, 2015, 02:20:02 PM »
Basic Info:
Full Name: Prisishis Aliases: Priss, Precious Hair: Blonde, typically in two large braids that curl about her resembling the hood of a cobra. Fur/Skin: Tanned skin, speckled with patches of white & gold scales (spine, hips, sides of breasts, back of neck and jawline, shoulder and elbows) Eyes: Left: violet, Right: teal. Reptilian pupils. Height: rests between 6-7 feet off the ground. Just over 26 feet long. Weight: ~2300 lbs Species: Lamia - Burmese Python (albino) Alignment: Neutral Evil Profession: General Manager of Ishtar's Apple Resistances: Weaknesses: Severe temperatures (Pris is ectothermic and cannot regulate her body temperature) Phobias: Statistics: Strength - High Constitution - Med Dexterity - High Agility - Med Intelligence - Low Wisdom - Low Fortitude - Med-High Reflex - Med-High Will - Low Abilities: (Natural) Perception/Tracking: - Dark/Low-Light Vision - Though her vision is not terribly sharp, she can see with little to no light. - Scent/Taste - Pris has a forked tongue. Snake tongues can smell and taste the air, making it easier to track prey. - Infrared Sensitivity - Small pits along her nose and upper lip allow her to "see" the radiated heat of warm-blooded animals/people - Vibration Sensitivity - The part of the body in direct contact with the ground is very sensitive to vibration; thus, a snake can sense other animals approaching by detecting faint vibrations in the air and on the ground. Manipulation - Wisdom Drain - Via touch she can drain a target's wisdom to make them more susceptible to charm or suggestion. - Charm - makes others regard her as a trusted friend. Is dependent upon the individual's willpower unless wisdom drain was previously used (lasts until the person sleeps) - Suggestion - influence the actions of another, within reason. Is dependent upon the individual's willpower unless wisdom drain was previously used (lasts for roughly an hour) (Learned) - Ability - Info - Ability - Info - Ability - Info Appearance: Snake! Thick blonde hair is braided in a manner resembling the hood of a cobra. Heterochromatic eyes peer out through the bits of fringe left to frame her face. The lamia rests at a comfortable height of about 6 to 7 feet, the remaining 20 feet of white and gold tail behind her (or coiled around someone). Similar white and gold scales fleck her torso of sun-kissed skin and it's evident she prefers jewels over actual clothing. Several necklaces somewhat cover her bare chest and a stack of rings line the length of a rather long neck. Four arms are decorated with wraps, bracelets and rings and two pointed, elf-like ears hold many more rings and chains. Any other pertinent info: RPR 70
Character Sheets / Aantara [Summoned Familiar]« on: August 23, 2015, 01:59:02 PM »
Aantara is LE's summoned familiar. The jaguar was a magical gift from her parents, given to her for protection. The animal is mostly feral but understands a great deal and because of their link, can communicate information back to LE. The feline has it's own personality and mannerisms and has become one of the guardians of the realm.
[Aantara is normally NPCed by LE if I have the two together. If I'm playing Aantara, LE is away.] Basic Info: Full Name: Aantara Aliases: Tara Fur/Markings: All black. In certain light her jaguar markings shine a blueish/purple tint Eyes: Gold. They seem to glow in low light environments. Height: Nearly 9' in length, about 3.5' off the ground (on all fours) Weight: 310lbs Species: Magical Familiar Race: Jaguar Alignment: True Neutral Profession: Guardian of Eileadora Resistances: Being a summoned familiar, she can exist on two planes. If her physical form is destroyed she can return to the other plane, and be summoned again once her energy replenishes. Thus she cannot be permanently killed. Weaknesses: Depending on the form she takes, she is resistant and weak to different things. Weakest form is anthro, strongest is panther. Phobias: Statistics: Strength - High Constitution - Med Dexterity - High Agility - Med Intelligence - Low Wisdom - Low Fortitude - Med Reflex - Med Will - Low Details: Weapons - Natural - Claws and teeth (strong jaws) Armor - Armor - None - Trinkets - None Abilities: (Natural) - Feline - General agility, low light vision, heightened hearing, strong sense of smell - Leap - Panthers can leap up to 20 ft - Hunting/Tracking (Learned) - Shapeshift - Can take on her full form of panther, a smaller form of housecat, and (though VERY rare) an anthro form. Shifting takes a good deal of energy though and she soon will have to dematerialize to rest/recharge. - Speech - In anthro form she can speak common, though she only does so with people she and/or LE trust. - Telepathy - Most often only between familiar and master but she has used it on/with others, providing they are able to hear/understand. Appearance: 71
Character Sheets / Re: James Crovax Darkarma« on: August 19, 2015, 11:12:23 AM »
Well the stats thing was more from MalfCo. And was an attempt at keeping people from trying to be all 1337OPDEWM. As there are a lot of characters in EIlea now that have been around forever and pretty much ARE 1337OPDEWM, including LE, it gets more difficult to realistically 'ballance' their stats and just ends up looking nice on paper but not being realistic to the playstyle of the character at all. Honestly, I never really saw any merit in having stats in a text-based RP game where you can pretty much type out anything you want.
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Character Sheets / Re: James Crovax Darkarma« on: August 18, 2015, 08:10:46 PM »
It's a char sheet not an application =P
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Continuity Knowledgebase / Who's Who« on: August 02, 2015, 03:51:41 PM »
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Continuity Knowledgebase / Re: Local Species« on: August 01, 2015, 01:03:02 PM »
He's a giant. He can lift more than you. DYEL?
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Continuity Knowledgebase / Re: Home and Shop Availability« on: July 07, 2015, 12:57:44 PM »
When claiming a structure:
Most main buildings are enabled for an area description. Currently most 'housing' areas are not set up for descriptions as they should be private. The only exception of this is the first floor of a noble's home or town home (as their bedrooms are typically upstairs). This description is typically only enabled for the ground floor, with a few exceptions, but you can mention the upper levels if you wish. Area descriptions should set the mood for the room. Anything a person would notice by sight, sound, smell, or possibly touch/feel/sense. This description can be activated from anywhere in the room (it is not limited to the entry) with the !look command or by clicking the giant eye. When picking out your area and having it decorated, it would be helpful if you have any ideas towards this description. If you'd like to write it yourself, or have a friend write it, that is fine. If you'd like to have me or a staff member write it, that is also fine but as it will be your space, you should have some say in the atmosphere. |