Posted by: Takurasho« on: May 15, 2016, 03:18:48 AM »Approved and moved.
Posted by: remanlongtail« on: May 15, 2016, 03:05:44 AM »@Eliel Then I will just go with that. I'll take the revolver out of his character sheet. So aside from that, I should be all set to go, right?
Posted by: Eliel« on: May 14, 2016, 04:32:43 PM »Sounds easiest. Then you dont have to modify the weapon and can use it in other dreams as is. ^.^
Posted by: remanlongtail« on: May 13, 2016, 10:56:17 PM »@Eliel Well, knowing that, I think the easiest thing to do is say that the revolver simply doesn't work at all in Etla and just have Reman go back to using his sword. Should I just go with that?
Posted by: Eliel« on: May 13, 2016, 07:57:07 AM »Of note, @Riano made a device ICly that is situated in the castle that nulls any technology beyond our current understanding. So if the weapon is too advanced, it simply doesn't work here.. or works as it would for the time period.
Posted by: Haymaker« on: May 12, 2016, 11:57:58 PM »Sounds like Reman needs to see a certani Xanthic if he plans to use guns more than just for few shots >.>
Posted by: remanlongtail« on: May 12, 2016, 07:17:03 PM »@Render
Yeah, well, getting more ammo for his gun was going to be a problem either way. I guess I'll see what I can do about trading his revolver out for a flintlock or something like that. And if that doesn't work, well, Reman's always favored a sword over a gun anyway, so it shouldn't be a huge problem. Posted by: Render« on: May 12, 2016, 06:37:52 AM »Hmm....well it isn't a freeze ray gun...
...so long as he abides by 3-prep rule it should be fine. Good luck getting more ammo, though. Use what you got judiciously. Posted by: Takurasho« on: May 12, 2016, 01:51:49 AM »Posted by: remanlongtail« on: May 12, 2016, 01:42:48 AM »Well, Reman's revolver was custom made for him not long ago. Judging by the reference that was given to me for it, it's probably a bit more advanced than what the dream's rules would allow. I'd be willing to tone the weapon down, or get rid of it altogether and replace it with something else, if it would fit in better with the dream's setting. Maybe replace it with a flintlock or something?
Posted by: Takurasho« on: May 12, 2016, 12:27:38 AM »A quick reminder on firearm policy:
Guns should be 3 prep. Load, aim, fire. We always played them that way when we first decided to allow them but I know we have no mention of their use in the rules... Posted by: Haymaker« on: May 11, 2016, 11:48:09 PM »Posted by: Takurasho« on: May 09, 2016, 04:08:40 AM »Stats and abilities all in good order. Welcome to Eileadora, good luck with guard work!
Posted by: remanlongtail« on: May 07, 2016, 12:53:40 AM »A little about my previous experience: I've been roleplaying on Furcadia for about 5 years now in various dreams including the Golden Tether, the Harbinger, and Atas'Cosita, and aside from a couple quick scenes before then, I've been roleplaying as Reman Longtail for well over a year.
Why I'd like to join: While Reman was formerly the Head Guard aboard the Harbinger, he has since left the ship's crew and decided to settle down on Etla Isle with his friend, Kirkis. Furcadia Name: Reman Longtail Character Name: Reman Longtail Aliases: Reman Species: Furre Subspecies/Race/Class: Wolf Age: 28 Gender: Male Height: 5'11" Fur/Skin Color: Light Brown Hair Color/Style: Red, tied up in a ponytail Eye Color: Hazel Markings/Scars: A pale blue crescent moon adorns his right shoulder. Aside from that, he has a few scars here and there from various skirmishes, but nothing too noticeable. Appendages: Two arms, two legs, and a tail. Demeanor: A bit shy at times, but a friendly sort, usually eager to help out Alignment: Neutral Good Profession: Mercenary Resistances: Nothing unusual. Aside from his magical powers, he is fairly average for a furre. Weaknesses: Nothing unusual. Phobias: Huge monsters (krakens in particular), voices in his head Statistics: Strength (STR): medium Dexterity (DEX): high Constitution (CON): low Intelligence (INT): medium Wisdom (WIS): low Charisma (CHA): low Details: Weapons - A short sword with a swirling hand guard. Thanks to an enchantment bestowed upon his scabbard, it can be made to emit or absorb light. Armor - A leather helmet is about the only armor he has to his name. He usually just wears his regular clothing, as it gives him more mobility in combat. - Trinkets - aside from his scabbard, nothing too special, aside from a red cape that he wears everywhere. It looks fancy, but doesn't actually do anything. Abilities (Natural) - Possesses some earth magics, though they only began to emerge in the last few months. He is still slowly gaining a handle on them. (Learned) - Swordfighting, fencing, basic combat skills - Was an apprentice to a merchant before becoming a mercenary, so is fairly good with numbers, and is a fairly quick learner in general. Appearance An anthropomorphic wolf, just shy of six feet tall, with thick, soft brown fur that doesn't quite conceal his slim but muscular form. On his shoulder can be seen a pale blue crescent moon, glowing softly. His clothing consists of a rough brown vest and black pants, complete with a pair of knee-high brown boots and heavy elbow-length cloth gloves. To top it off, a bright red cape wraps around his shoulders and stretches down to his waist. A short sword with a fancy, swirling hand guard hangs in a scabbard from his belt. Somewhat quiet and even a bit shy, but deep down, he's a friendly sort of person. Any other pertinent info: I am looking to have Reman join the City Guard soon. Don't be afraid to whisper me- I am still a bit shy about whispering people out of nowhere, even after all this time on Furcadia. |