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Messages - Eliel

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46
The Charming Gaze / Re: Box O' ideas
« on: April 22, 2016, 10:37:23 AM »

47
Jitterbugge Café / Re: Coupons!
« on: April 22, 2016, 10:31:11 AM »
[So.. this recycled paper.... is it digested by the bugges and processed back into paper? XD]

48
Continuity Knowledgebase / Welcome! Start here! (Starter Guide)
« on: February 27, 2016, 12:34:44 PM »
Hello! Welcome to Eileadora, a dream set within the Etla Isle Continuity.  There are currently two dreams within this continuity (Eileadora and Valshiem), though there have been several others in the past. The continuity has been around since 2001.  Being that there is such a lengthy history to pull from, there is a lot of information to digest if you're new. My intention here is to try to cover as much as I can, as simply as I can, so you can learn what you need to be able to enjoy yourself. This will run a bit like a FAQ and there may be links to other threads within these forums, serving as an easy reference guide. So let's get started.



Where am I? What is the setting?
 - As a quick continuity primer... Etla Isle is an island that mostly exists on it's own (save for a few tiny islands that surround it) within the rift. Not much is known about the rift or why the island exists within it, but travelers may happen upon the island by chance and can only return if they 'know the way'.
 - Most of the island is governed by Queen Elora, though her influence does not extend to the southernmost part of the island. Valshiem and surrounding towns are run by crime lords but they rely mostly on naval trade and leave the rest of the island alone. For now.
 - The continuity is set in a late medieval/early renaissance with high fantasy aspects. The island is rich with magic and those magically inclined will likely feel the pulse of magic through the ley lines (magic lore here). Since the rift can span time/space/dimension, some aspects of city life are far more technologically advanced than one might expect in a medieval setting. We do have a device within the castle that will null tech that is too far advanced (ICly made device, something like an EMP pulse. Advanced tech simply ceases to function in/around/near Eileadora). The vast majority of our tech uses magic charged crystals with some steam and clockwork devices.

For more info: Island & Locations, Weather & Seasons, Flora & Fauna, Crystal Tech, City Life



Do I have to apply?
 - The easy answer is no. You don't have to but it is in encouraged. Why? Because this is a continuity. We exist in a setting that can accommodate comings and goings of people from everywhere. It is difficult, however, to manage a large plot when some of the people involved have wandered off to RP in another dream for the next few days/weeks/months. The reason for membership, and for these forums, is to allow an easy means of communication between players. We have people from all different time zones and our admins and storymasters work hard to make it enjoyable for everyone. You will notice in the rules that a member may refuse a 'non-member' RP if they think it will interfere with the plot later on down the road. We love bringing in new people to add to the story but we have to be a bit protective of it every so often. Long story short, it's easy to join in on small plots and enjoy the RP here, but if you want to get deeper into the story, why not join us officially? ;)  Once a member, always a member. If you leave for an extended period of time, we'll archive your character sheets but they'll be there waiting when/if you return ^.^



This place is huge. Where do I go? How do I find RP/people?
 - Eileadora is on a world package, allowing for a map size of 450x450. I've tried to include a little something for everyone so it's packed to the brim and RPs could be happening just about anywhere. That said, I've tried to include as many RP finding capabilities as I can muster. Though Valshiem is much smaller, I've tried to carry these things over to there as well, simply for ease of finding RP.

Beacons
visitors can't see pics , please register or login

You'll find these scattered about the dream. If you walk up to one and USE/Ctrl-U/F3, it activates the beacon, sending out a dream-wide emit that you are looking for RP in that area. It also adds that area to the !rplist of available RP areas. This might seem daunting if you're new to the dream, but it is certainly one of the easiest methods of finding/starting an RP. The beacon stays active for 1 hour, or until someone bumps into it to turn it off, keeping the area in the list for that time period.

Interface buttons (and associated commands)
Along the left edge of the skin, up at the top, you will notice 'who', 'where', 'RPlist', and an 'on/off' with a little crystal. These are all to help you find others and find RP.
Who - Furcadia's `whois (F4)
Where - Displays all public regions of the dream with 2 or more people in it. (!where)
RPlist - Outputs the list of all players actively looking for RP or engaged in an RP that others can join. Also lists all active beacons in the dream. (!rplist)
on/off - Toggle's your RP availability on and off and adds your name to the above list. You are removed from the list when you toggle it back off, AFK, or leave the dream/log off. (!rpon / !rpoff)
**Note** If your toggle stops working, simply exit and reenter the dream. Not certain why it does this, but it's been known to happen from time to time.



How do I find/contact staff?
Also on the left strip of the interface is a staff button (or !staff), which will display all staff members currently in the dream. Staff is broken into categories:
Admins - Rah and admin staff. Should be contacted with any complaints. Admins have full access to dreams, forums, and discord servers.
Junior Admins - Junior staff is capable of almost as much as the admins. They can help you with just about anything though they focus mostly on aiding new players.
Lore Masters - Specialists on the continuity lore in one area or another (magic, history, species, etc). Loremasters also help to develop lore and ensure plots follow the lore already laid out.
Story Masters - DMs. Can be contacted if you need something emitted or need assistance in organizing a plot. They can help control NPCs and generally have a good understanding of the dreams rules, lore/history, and current ongoings.

Staff can be whispered in-game and/or you can also send them a Private Message on the forums or on Discord. Staff are also listed in the "Staff List" tab at the top of these forums.



Commands? Locals? Teleports?
(Hold Cmd/Ctrl while clicking to open these in a new window)
List of Commands
Info on Locals
City & Undergound Map
Island Map



How do I call for guards/shopkeepers/whomever?
Usually, triggering a nearby beacon will bring people to the location if they're online/in the dream. We do have a Who's Who page, listing many of the shop owners and important people. Maybe just shoot them a whisper? ^.^  Most building also have an entry emit with a link to that specific shop/business forum board. If they're not online, leave them a note there to arrange a time to meet up for RP.



What sort of technology works here?
For the most part, Eileadora is run strictly off of magic crystal tech. There are some exceptions of steam tech but they are few. We recognize anything invented before the year 1610, though there are some magically advanced versions. If your weapon/tech/etc would likely be outside of this time period, there is ICly a device located in the castle that casts a nulling effect around the city. Meaning, if your thing is too far advanced, it simply doesn't work here. We do this to keep too much 'future tech' out of the continuity. If you're unsure if your item would pass, just snag a staff member.



How do I find a job/obtain a business/get a house?
There is a form of job board here just to give you an idea of some possible work to do. If a shop or business is vacant there are a few ways to obtain it. For shops, ICly one might get in touch with the guildmaster of the Merchant's Guild. OOCly, simply get ahold of the Rah. For housing, you can snag almost any staff member to get added to a house, but live edits of your decor has to go through the Rah. More info can be found here


OPEN TO MORE QUESTIONS! Feel free to post here with any questions you think should be answered here or information you think it should include. Even if you know it exists elsewhere! I'll be compiling a list of links to all the need-to-know info in here, but I appreciate everyone's input! I know this place is big and there's a lot to figure out when you're new, so let's help each other out and make an awesome starter guide!

49
Character Sheets / A Note on Char Sheets
« on: February 27, 2016, 12:06:39 PM »
The point of this board is to have a centralized area to find information on characters in the dream. 

After your proposed main character has been approved and the sheet moved to this board, you can edit that application post however you please. If you intend to play more than one character here, you can do any of the following:
 - Post individual character sheets for each of your alts.
 - Post all of your alts in one thread (perhaps with an intro as main post).
 - Post a link to your RPR where character information can be found.

Please do try to keep some reference to each of your characters played in the dream.
Please try to keep the information up to date (sometimes easier with a link to character site/RPR) and somewhat organized.
Please remember you are limited to 4 active alts within the dream.


If you would like to put a character on hiatus, we have a hidden archive board we can move sheets to. If you've been away for awhile and can't find your sheet, ask an admin to check there!


50
Continuity Knowledgebase / Re: Legal Code
« on: February 24, 2016, 08:26:55 PM »
Stocks and such already have a spot on the new map. In a fairly public area.

51
Continuity Knowledgebase / Re: Legal Code
« on: February 21, 2016, 01:01:56 PM »
Updated the wording in my above post since there still seems to be some confusion.

ONLY THINGS LISTED IN THE LEGAL CODE (first post) AND ANY AMENDMENTS THEREAFTER (slavery) ARE ILLEGAL.

52
Continuity Knowledgebase / Re: Legal Code
« on: February 20, 2016, 05:24:09 PM »
Just a note: if you don't see it specified in the above detailed legal code, it's not illegal. Might be 'frowned upon' but not illegal.  Such 'frowned upon' things might include:

gambling
fighting
drug use (our list of drugs is getting extensive)
drug sale
prostitution
blood drinking
magical tinkering (turning someone's hair blue or rearranging their house... could fall under harassment it repeated but otherwise..)

If someone consents so something ICly (example: they want to be beaten) then the act is not illegal.

A guard can still arrest someone even for something that is merely frowned upon, if they feel the person might be a danger to others. At most that person would likely only spend a night in jail and be released in the morning.

53
Continuity Knowledgebase / Re: Credits & Thank Yous
« on: January 26, 2016, 01:12:54 PM »
A huge thank you to everyone who has donated to the dream to help keep things running and growing!

@Faith
@Riley Keller
@Sayyida
@Neesa
@Rolan
@Eris
Muun
@James Crovax Darkarma
@Allart
@Belial
@Xanthic
@Bartholomeus
@Abigail Wilde
@Mikva
@Theudric
@Fyedakin
@Render

And a special thanks to @Otori  for letting us use their World Package for Life! That covers the $30/mo I was paying for the larger map and additional locals. So generous!

If I missed anyone, feel free to yell at me >.>




54
Character Sheets / Re: Antonio Lafarre
« on: January 05, 2016, 09:24:41 PM »
KENNEH!!!

55
Character Sheets / Re: Ameera Nasrin
« on: December 10, 2015, 07:36:22 PM »
I see what you did there.

56
Character Sheets / Statistics for Dummies
« on: November 18, 2015, 06:32:33 PM »
If you're thoroughly confused as to what your stats should be, this might help: Stats in Simple Language


Base Stats:
Strength (STR) - Strength is a measure of muscle, endurance and stamina combined. Strength affects the ability of characters to lift and carry weights, their force of a melee attack and how much damage that attack will cause (for both melee and ranged weapons). Affects certain physical skills, several combat actions, and general moving or breaking objects.

Dexterity (DEX) - Dexterity encompasses a number of physical attributes including hand-eye coordination, agility, reflexes, fine motor skills, balance and speed of movement; a high dexterity score indicates superiority in all these attributes. Dexterity affects characters with regard to initiative in combat, ranged attacks and other physical skills. Dexterity is the ability most influenced by outside influences (such as armor).

Constitution (CON) - Constitution is a term which encompasses the character's physique, toughness, health and resistance to disease and poison. The higher a character's constitution, the more hit points that character will have.

Intelligence (INT) - Intelligence is similar to IQ, but also includes mnemonic ability, reasoning and learning ability outside those measured by the written word. Intelligence dictates the number of languages a character can learn, and it influences the number of spells a preparation-based arcane spellcaster (like a Wizard) may cast per day, and the effectiveness of said spells. It also affects certain mental skills.

Wisdom (WIS): Wisdom is a composite term for the character's enlightenment, judgment, wile, willpower and intuitiveness. Wisdom influences the number of spells a divine spellcaster (like clerics, druids, paladins, and rangers) can cast per day, and the effectiveness of said spells.

Charisma (CHA): Charisma is the measure of the character's combined physical attractiveness, persuasiveness, and personal magnetism. A generally non-beautiful character can have a very high charisma due to strong measures of the other two aspects of charisma. Charisma influences how many spells spontaneous arcane spellcasters (like sorcerers and bards) can cast per day, and the effectiveness of said spells.

57
Continuity Knowledgebase / Re: Legal Code
« on: November 08, 2015, 10:27:27 PM »
Not currently. No.

58
Species / Re: Draegir [P]
« on: October 31, 2015, 02:39:05 PM »
To follow is a condensed history of our encounters with the Draegir.

We first discovered the beasts sometime in [~2003] and found them to be little more than dumb, construct-like, monsters. Easily avoided so long as one kept distance from the swamps. We lived alongside them for years with few incidents.

At some point, something changed. We're not certain what provoked them or if they were merely curious... They began venturing into the town limits. They attacked travelers on the road, farmers in the fields... There were few casualties at first but the wounded became ill. The illness began to spread. Those infected began to die...

We didn't know what we were dealing with. The disease was unlike anything we'd encountered before. It began spreading through the city at an alarming rate. In the hopes of finding a cure, we sent an expedition into the swamps. Though their numbers were nearly halved, they managed to return. With them, they carried our potential cure. But would it work? Could we test it and get it to everyone in time?

Either our presence in the swamps pushed them too far, or it had been their plan all along... But, they attacked us. In force. With intelligence we had not expected. A proper army of these sledge-covered, disease-ridden monstrosities. With our civilians already dying from the disease they'd brought upon us, it seemed there was little hope of survival.

Some were immune to the disease. They fought alongside those brave enough to risk infection. We held them back. We studied them. We hastily tested our findings and managed to produce a cure. We found their weaknesses; mainly fire. We cured the people. We fought them back to their swamp. But for how long?

A rogue catastrophe seems to have eliminated that fear. A failing airship, alight in flames, crashed down into the swamps only a few months after the battle was won. The swamp gasses ignited... the smell for the next few weeks was horrid.

The former swamplands remained a charred wasteland for some time. In recent years vegetation has regrown. The change of tides and storms has made the ground soft again. The swamp returns... but does it's monsters?

59
Continuity Knowledgebase / Standard Wages
« on: October 26, 2015, 09:14:30 PM »
Here is a somewhat standardized pay scale for the era we're in.  These are average numbers for basic jobs (except the bottom 2 for scale), you can adjust accordingly.

Military:
 Archer - 4c/day
 Infantry - 8c/day
 Cavalry - 12c/day
 Lieutenant - 4s/day
 Captain - 8s/day

Mages:
 Student - 5s/month
 Initiate - 1g/week
 Magus - 10g/week
 
Mercenaries - 1-4s/day depending on skill
Guards/Wardens - 3s/week

Apprentice - 1s/week
Laborer - 8-10c/day depending on skill/work
Journeyman - 2-3s/day depending on skill
Master - 3.5-5s/day depending on skill
Shopkeeper - depends on sales and skill level (-expenses)

Bloodsworn Guard - ~1g-3g/day depending on rank and service (~360-1000g/year)
High Council - ~250p/year (2500g) (7g/day)

60
Character Sheets / Re: Application for Abigail Wilde
« on: October 12, 2015, 10:40:12 PM »
Looks good. Hopefully one of us admins can catch you for some RP soon.

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