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Character Sheets / Rapt - The Enchantress« on: August 06, 2015, 03:17:03 PM »
A little about my previous experience: I have been on furc for about 15 years and played various table top games for the last decade.
Why I'd like to join: I always come to the Bee’s dream. Every Etla, every time. Full Name: Noamuth Chu’Sedai Yah Aliases: Lady Rapt, Lady Sedai Hair: White Fur/Skin: Black Eyes: Red Height: 5’5 Weight: 120lbs Species: Drow/Dragon Race: DeepDragon/Black Dragon = Deep Black Dragon / Drow Alignment: Neutral Evil Profession: Enchantress Resistances: Magic, Sonic, Acid Weaknesses: Rare or unique things can give her tunnel vision. Sunlight – Blinds. Phobias: None Statistics: Strength - Low Constitution - Low Dexterity - High Agility - Medium Intelligence - Medium Wisdom - High Fortitude - Low Reflex - Medium Will - Medium Details: Weapons: Kurisama: Visible on her hips, enchanted - Chain lengthens/retracts (Automatic), element runes (must be activated) Small wrist Crossbow: Hidden w/ fabric + illusion. Enchanted - Ever loading bolts, energies can be placed on bolts (Activated in sets of 6 shots) Throwing Knives: Hidden in clothes Poison darts and a blowgun: Hidden by illusion + fabric Enchanted items Mask- Strongest illusion source creates full figure illusions that allow slow-medium movement without being distorted. It also protects against mind manipulation magics and works as sunglasses against the surface sun. Two necklaces - One alters voice the other changes skin tone and texture. Three rings - That create different illusionary effects. Minor ones for an individual, large scale if used together. Three Rings - Featherfall, purify, minor healing Pipe - Enchanted, produces smoke with various effects when enchantments activated, (works great to just smoke out of when not active) Enchanted eggs - flash bangs, that when broken create a sound (Anything from a bang to a scream but always loud) and a bright light. Appearance visitors can't see pics , please register or login http://www.rprepository.com/c/drow 17
The Magic Box / Enchantments« on: May 21, 2015, 07:06:49 PM »W.I.P visitors can't see pics , please register or login visitors can't see pics , please register or login visitors can't see pics , please register or login Enchantments (More will be added, check back for updates!) Prices are negotiated upon sale. Water Lung – A half mask that Allows the wearer to breath under water for ten minutes at a time before they need to surface, one in the air again it refills. May cause light headedness. Pure Water – Purifying goblet that removes toxins(Diseases, bacteria, non magical poisons) from water only. Disinfect - A roll of bandages, can only be used 3 times before losing it's medicinal quality and becoming just cloth bandaging. Quick Mend - A one inch needle that glitters blue. Repairs fabric with the same material it is, ONLY fabric. Only up to three feet every hour. Age Defying – Can be placed on any small piece of jewelry or article of clothing and removes x number of years from how others observe the wearer. Does not physically renew the body.l More years more expensive!!! Screen – Makes a ten foot square area safe from non divine scrying. Placed on an item usually glass. Feather Fall - Best enchanted onto larger items when larger furres are concerned. Knotted Gloves - Gloves that allow anyone to tie a perfect sailor's knot. Slow Mending: Not an instant heal, it increases the natural healing rate. Lasts 8 hours. Swift Mend Heals one serious injury half way, can also be used to help with massive blood loss. Immune Boost Works better then garlic at keeping illness at bay! Digestion tonic: Helps the tummy Endure Elements: Prevents harm from being in a naturally hot or cold environment. Protection From (Alignment): Protection from chosen alignment. (Normally on Armor) Resist Energy: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic, usually placed on armor. Enlarge Form: This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8 - Duration 6-8 hrs Reduce Form: This spell causes instant shrinking of a humanoid creature, reducing its height and its weight by 3/4 of original - Duration 6-8 hrs Bull’s Strength: Triples original strength, Duration 2 hrs - then needs to be recharged in the light. Cat’s Grace: Triples original dexterity and agility, Duration 2 hrs - then needs to be recharged in the dark. Mislead – Can be enchanted to turn you invisible and create an illusory double that just stands there like you were, it does not move and your chameleon ability will only last five minutes, at which time the double vanishes. The double is not affected by the physical but can be dispelled by magic. Element Binding- Fire/ice/ ect can be bound to weaponry as well as items, requires recharging from extensive use. Pass without Trace: The subject or subjects can move through any type of terrain and leave neither footprints nor scent. Tracking the subjects is impossible by nonmagical means. (Normally put on Boots) Darkvision: Grants the user 60ft of visibility in complete darkness. Duration 6 hrs Darkness: This spell causes an object to radiate shadowy illumination out to a 20-foot radius. Invisibility: The creature or object touched becomes invisible, vanishing from sight, even from darkvision. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so. Duration 12hrs Levitate: Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. Duration 1hr Spider Climb: The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. (Comes as Gloves, rings, or bracers/bracelets) Feral Voicee – Alters the voice to random feral sounds of chosen species. (Cat roar, wolf howl, bird sqwak) Male Voice – Alters the wearers voice to sound like a general deep male Female Voice – Alters the voice to a high sweet female voice. Translator - Usually in the form of earrings the jewelry will translate 1-3 languages, does not allow the wearer to speak them though. Lie Detector - Required to be worn on an item in front of the eyes, will cast a hue of pink on a liar's lips. Magic detection - Comes in versatile forms. From thimbles to glasses.
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