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Kathy McDarvish_main

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Katherin

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on: November 24, 2017, 11:35:54 PM
Have you previously submitted an application/character sheet which has been approved? No
Tell us a bit about your RP experience to date: I've been RPing since around 1999 to 2000, usually in very small groups or one on one. 
Why are you interested in joining the dream? I think it'd be pretty fun.  Somewhere familiar and stable to go.

Basics / Biography Data
Furcadia Name: Katherin McDarvish
Character Name (if different):
Alias(es): Kat, Kathy, Flower
Species: Abysinian
Subspecies/Race: Asturian
Age: 84
Apparent Age: 25
Gender: Female
Height: 5'0"
Weight: 105
Build: slender, modestly shaped.
Fur/Skin Color: Pink, peach, white
Hair Color/Style: Red, slightly wavy
Eye Color: blue
Markings/Scars: Colors are in specific patches on her body, has a chip in her right ear that she covers with a cuff, a very specific clan brand on her right shoulder.
Appendages:
Handedness: Right
Primary Class: Magic-Elemental
Secondary Class (optional): Healer
Profession: Seamstress, Herbalist
Appearance (Furcadia Description): " Light seemed to bounce off of the hair of this little five foot redhead, giving it a near unnatural glow that seemed to fit her visage.  She wore the most casual of dresses that she crafted with her years of seamstress expertise.  Nothing she ever wore was very flashy, except for a collar around her neck that held a gold plated leaf casting and a brooch she kept around the cloak she'd been seen wearing at times. "


Personality
Demeanor: Patient, polite, happy
Likes: Gardening, the scent of flowers, traveling from time to time, music, autumn, tea
Dislikes: Strong sour smells, arguing, disloyalty, dishonesty, confrontation
Phobias (if any): Superstitions, dying alone, the dark
Alignment: Neutral Good (Benefactor)
Description: They believe that a balance somewhere between total order and total chaos is best, and would generally concentrate on doing the morally right thing without worrying about whether it was good or bad for 'society'. Example: Mother Theresa .
Cribnote: The rule book's stupid, but no reason to go overboard.

Statistics
Strength (STR): Medium-Low
Dexterity (DEX): Medium
Constitution (CON): Medium-High
Intelligence (INT): Medium
Wisdom (WIS): Medium-High
Charisma (CHA): Medium
Overall Evaluation: (65) Strong

(Strengths / Resistances) / Weaknesses
Strengths / Resistances: Ages at a very slow rate, resistant to poisons, resistant to most diseases, Water (uses as a conduit), Lightning spells, Heavenly attacks, Earth based element attacks,
Weaknesses: Dark magic, Fire, Potent smells, Fear based magics.

Possessions
Weapons
  • Weapon:
    Description:
  • Weapon:
    Description:
Armor
  • Armor:
    Description:
  • Armor:
    Description:
Trinkets / Items (owned or worn):
  • Item: Small silver cuff
    Description: A cuff she wears on her right ear to cover up a chip she sustained from an old lover.
  • Item: Collar
    Description: A collar with a golden leaf that dangles from it.  Nothing of huge sentimental impot

Abilities
Natural Abilities
  • Ability: Longevity
    Description: Very slow age rate
  • Ability: Passive Healing
    Description: An unconscious, self healing ability that works like white blood cells, but with mana.
  • Ability: Night Sight
    Description: Due to her abilities, she can see details at night with heightened definition that the normal eye see as fuzz and blending shadows.
Learned Abilities:
  • Ability: Songstress - non mana
    Description: Taught by the fae; The humming can be used to aid spell casting and easing tension of those she chooses to sing to. Voice is soft, but very melodic.
    Voice:

  • Ability: Climbing - non mana
    Description: Tree adventuring(leaping, climbing, etc.)and herbal collecting in high areas. She can jump from branch to branch with ease and quickness, but prefers the ground when fleeing.
  • Ability: Druidic Magics - non mana
    Description: Slight control over Natural Magics, learned by the fae, can manipulate plants and earth in dire situations. It takes quite a bit of energy out of her, however, so she tries other outlets before deciding on this.
  • Ability: Herbalism - non mana
    Description: Documentation of local, and non-local plant life for both healing, and damaging properties. She can create balms, potions, charms and even poisons with her knowledge.
  • Ability: Seamstress - non mana
    Description: Makes and mends clothing with little effort, and uses this trade to bring financial gains into her little home.
  • Ability: Static Shock - mana
    Description: Static is under her control; Bolts of lightning can be created by altering the energy in the ground beneath her target. She, as well, can be used as a conduit if she's holding her target. The closer she is to the attack, the more powerful it is.
  • Ability: Static Defense - mana
    Description: If need be, she can use her static ability to form an impact shield around herself or project it around another furre.
  • Ability: Blue Bolt - mana
    Description: Though rare, she has been known to shoot lightning from her fingertips and palms as a projection. It's not as effective or as damaging as Static Shock, but can still cause convulsions and temporary paralysis depending on it's strength.
  • Ability: Healing Magics - mana
    Description: White-Magic healing of others, and to enhance the healing speed of wounds upon herself. The static used in this ability can cause great pain depending on the severity of the injury.

Other
RPR Profile (or other website) URL (optional): https://www.rprepository.com/c/kathymcdarvish/52389
Other pertinent info:





Offline Luctus

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Reply #1 on: November 27, 2017, 12:52:50 PM
Hey there. I'll be handling your app! I've got just a couple questions for you. Everything else seems to be in order.

1.) Would you consider dropping the earth resistance? Generally speaking, earth is lightning's antithesis. Metals may conduct, but the majority of earthy substances either don't conduct or do so extremely poorly.

2.) How long does the passive healing take?




Katherin

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Reply #2 on: November 30, 2017, 10:57:19 PM
1: I could work with that, yes.  It's an old stat of hers, so I can alter it to suit.  :3

2: Passive Healing isn't immediate, For a minor wound, it would take maybe a day to completely heal.  For a broken bone, two weeks, maybe more depending on the severity.   As far as fatal wounds, she's not immortal so if she can't contain the wound, she'll die.  If she's gutted, she's dead.  If she's run through the heart, or something similar, she has a chance of dying if the roll fails. 



Offline Luctus

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Reply #3 on: December 01, 2017, 12:59:43 PM
Aight. Seems fine for the most part. My last question, then, would be how dice are used to determine whether or not a wound is fatal. We've got a few players in the dream that enjoy dice, but it certainly is not a dream standard. That said, we don't actively dissuade people from using them.



Katherin

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Reply #4 on: December 01, 2017, 07:55:42 PM
Typically, I don't use dice.  I tend to roll with it via RP if my character is injured.  Honor system I guess?  There has only been a couple of times I've needed to roll, and it's usually a d6 generator.  (I hope that helps? ;w;  I thought that dice were an RP standard here, so I was willing to adapt. )
« Last Edit: December 01, 2017, 08:14:52 PM by Katherin »



Offline Luctus

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Reply #5 on: December 01, 2017, 09:04:19 PM
Nah. Dice aren't the standard. Anywho, you're good. I'mma call this one approved.